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golang-concurrency

Golang concurrency design — goroutine lifecycle and leak prevention, channels and `select`, channel ownership and direction, `sync.Mutex`/`RWMutex`/`sync.Map`/`sync.Once`/atomics, `errgroup`, `singleflight`, worker pools, and fan-out/fan-in pipelines. Use when writing or reviewing concurrent Go code, when choosing between channels and mutexes, when protecting a shared map or counter, or when a goroutine has no clear exit. Not for defensive coding unrelated to concurrency such as nil panics, slice aliasing, or numeric overflow (→ See `samber/cc-skills-golang@golang-safety` skill), and not for debugging a specific hung, crashing, or racing program after the fact (→ See `samber/cc-skills-golang@golang-troubleshooting` skill).

82

1.40x
Quality

89%

Does it follow best practices?

Impact

70%

1.40x

Average score across 2 eval scenarios

SecuritybySnyk

Passed

No findings from the security scan

SKILL.md
Quality
Evals
Security

No security issues found

Scanned

Repository
samber/cc-skills-golang
Audited
Security analysis
Snyk

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