Content
86%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A well-structured entrypoint: lean overview, executable DON'T/DO examples for the highest-value mistakes, a concrete review checklist, and clean two-file progressive disclosure. The only improvements are removing the version-number pinning from the intro and tightening the workflow steps with executable specifics or a recovery loop.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is lean — terse imperative workflow steps, one-line core decisions, and tight DON'T/DO code fixes with no explanations of concepts Claude already knows. Minor trimmable tokens remain: the intro pins time-sensitive versions ('iOS 26+ using SpriteKit and Swift 6.3') outside any deprecated section, and the self-referential Contents list adds modest padding. Not 5 because of those few non-earning tokens; not 3 because everything else is efficient. | 4 / 5 |
Actionability | Guidance is copy-paste ready and covers the common failure cases: the @State scene vs. per-render GameScene(size:) contrast, 'player.physicsBody?.contactTestBitMask = PhysicsCategory.enemy', and the SKAction.sequence([moveBy, removeFromParent]) pattern are all executable Swift, and even the prose mistakes give exact directives ('Set physicsWorld.contactDelegate = self in didMove(to:)'). | 5 / 5 |
Workflow Clarity | The five-step workflow is clearly sequenced with an explicit verification step ('Verify frame-rate behavior, contact delivery, pause/resume, resizing, and scene teardown') and a 17-item Review Checklist. Not 5 because the steps are high-level directives without executable commands and there is no feedback loop telling Claude how to recover when a checklist item fails; not 3 because checkpoints are present and explicit. | 4 / 5 |
Progressive Disclosure | The body is a genuine overview with details appropriately split into two real, one-level-deep bundle files, each clearly signaled with its contents ('Read [core implementation details]... for scene setup, sprites, actions, physics...' / 'Read [extended SpriteKit patterns]... for tile maps, atlases, shaders...'), and the References section aids navigation. Verified that both referenced files exist and contain no nested references. | 5 / 5 |
Total | 18 / 20 Passed |