Builds or reviews SwiftUI tap, press, drag, magnify, and rotate interactions, including gesture composition, transient GestureState, custom gestures, and parent/child conflict resolution. Use for gesture recognition, arbitration, state, migration, or interaction bugs.
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Review, write, and fix SwiftUI gesture interactions. Apply modern gesture APIs with correct composition, state management, and conflict resolution using Swift 6.4 patterns.
Scope boundary: This skill owns SwiftUI gesture recognition, composition, gesture state, and gesture-specific accessibility alternatives. Broader SwiftUI architecture/state ownership belongs in swiftui-patterns; list, scroll, form, and control layout belongs in swiftui-layout-components; broad UIKit bridging belongs in swiftui-uikit-interop.
When correcting Apple API availability, deprecation, or behavior claims, cite the relevant Sosumi or official Apple documentation URL in the response.
| Gesture | Type | Value | Since |
|---|---|---|---|
TapGesture | Discrete | Void | iOS 13 |
SpatialTapGesture | Discrete | SpatialTapGesture.Value | iOS 16 |
LongPressGesture | Discrete | Bool | iOS 13 |
DragGesture | Continuous | DragGesture.Value | iOS 13 |
MagnifyGesture | Continuous | MagnifyGesture.Value | iOS 17 |
RotateGesture | Continuous | RotateGesture.Value | iOS 17 |
Discrete gestures fire once (.onEnded). Continuous gestures stream updates (.onChanged, .onEnded, .updating).
// Tap: Use Button for standard actions; reserve TapGesture for multi-tap or location tracking
Text("Double tap").onTapGesture(count: 2) { handleDoubleTap() }
// Long press with transient pressing feedback
@GestureState private var isPressing = false
Circle()
.fill(isPressing ? .red : .blue)
.gesture(
LongPressGesture(minimumDuration: 0.8)
.updating($isPressing) { current, state, _ in state = current }
.onEnded { _ in triggerAction() }
)
// Drag with translation tracking
@State private var offset: CGSize = .zero
RoundedRectangle(cornerRadius: 16)
.offset(offset)
.gesture(
DragGesture(minimumDistance: 10, coordinateSpace: .local)
.onChanged { value in offset = value.translation }
.onEnded { _ in withAnimation(.spring) { offset = .zero } }
)
// Magnify and Rotate (iOS 17+; replaces deprecated MagnificationGesture / RotationGesture)
MagnifyGesture().onChanged { value in currentScale = value.magnification }
RotateGesture().onChanged { value in currentAngle = value.rotation }Combine gestures using the three composition operators:
.simultaneously(with:): Both gestures evaluate together (e.g. pinch-to-zoom + rotate)..sequenced(before:): First gesture must succeed before second starts (e.g. long press before drag)..exclusively(before:): Only one succeeds; first has precedence (e.g. double tap before long press).let combined = MagnifyGesture()
.simultaneously(with: RotateGesture())
.onChanged { value in
if let mag = value.first { currentScale = mag.magnification }
if let rot = value.second { currentAngle = rot.rotation }
}@GestureState: Automatically resets to initial value when gesture ends or cancels. Always use with .updating(&$state).@State: Persists values between interactions. Update in .onChanged (keep lightweight) and .onEnded.@GestureState private var dragOffset = CGSize.zero // resets on release
@State private var accumulatedOffset = CGSize.zero // persists across gesturesControl gesture arbitration across view hierarchy layers:
.gesture(_:): Lower precedence than child gestures..highPriorityGesture(_:): Parent gesture takes precedence over child gestures..simultaneousGesture(_:): Runs alongside child gestures without blocking them.GestureMask: Pass to .gesture(g, including: mask) (.all, .gesture, .subviews, .none).onTapGesture instead of Button: onTapGesture lacks VoiceOver accessibility traits, focus, and keyboard activation. Use Button with .buttonStyle(.plain) for custom visuals.MagnifyGesture and RotateGesture on iOS 17+, not MagnificationGesture or RotationGesture.onChanged: Keep onChanged closures frame-rate lightweight (60-120Hz). Defer heavy work or hit testing to .onEnded.LongPressGesture: Always pair long-press with @GestureState and .updating() to provide visual indication of press progress..highPriorityGesture() explicitly when parent gestures should win.MagnifyGesture / RotateGesture on iOS 17+)Button preferred over onTapGesture for single-tap actionable controls@GestureState used for transient offset/scale that resets automaticallyonChanged updates are lightweight without allocations or heavy queries.highPriorityGesture or .simultaneousGesture.first, .second).onEndedthienqo/ios-skills
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since May 23, 2026
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on Oct 29, 2026
since May 28, 2026
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