Load whenever building or debugging an Iced UI.
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tessl review fix ./.agents/skills/iced-rs/SKILL.mdProblems with a kendex-owned skill go through kendex report; check ownership in the file first.
references/guide-surface-selection.md. Do not skip.examples/, never generate 0.14 code from memory.references/guide-animated-layout.md comes first.references/guide-animation-debugging.md for animation and render bugs. The three most common: missing capture_event, missing invalidate_layout, 0.13 event signatures.Surface choice: built-in widgets + .style(closure) for standard UI; Canvas for 2D custom drawing; Shader for GPU-dense rendering; iced::advanced::Widget for custom events, state, or layout; for a floating layer try tooltip, float, or stack+opaque before a custom Overlay.
references/: API refs and guidesFull list in references/INDEX.md; load on demand.
| Guide | Use |
|---|---|
guide-surface-selection.md | Pick the right primitive |
guide-custom-widgets.md | iced::advanced::Widget |
guide-custom-overlays.md | iced::advanced::overlay::Overlay |
guide-animated-layout.md | Animated transitions, measured positions, keyed identity, clipping |
guide-animation-debugging.md | Symptom→cause checklist for animation/render bugs |
widgets.md | Widget catalog: every 0.14 widget, notes, canonical example |
examples/: every example of the Iced 0.14.0 release| Need | Read first |
|---|---|
| Custom Widget impl | examples/custom_widget/src/main.rs |
| GPU shader pipeline | examples/custom_shader/ (full dir) |
| Mesh / vector geometry widget | examples/geometry/src/main.rs |
| Canvas 2D drawing | examples/bezier_tool, examples/clock, examples/color_palette |
| Canvas animation | examples/solar_system, examples/the_matrix, examples/game_of_life |
| Arc/ring animation | examples/loading_spinners, examples/arc |
| Modal dialog | examples/modal/src/main.rs (stack + opaque) |
| Toast/notification overlay | examples/toast/src/main.rs |
| Tooltip / zoom-on-hover | examples/loupe/src/main.rs |
| Styled components | examples/styling/ |
| pane_grid layout | examples/pane_grid/ |
| Multi-window | examples/multi_window/ |
| WebSocket subscription | examples/websocket/ |
| Text editing | examples/editor/ |
iced_wgpu/ and external fallbacksRenderer source for shader work: iced_wgpu/src/ (engine.rs, layer.rs, quad.rs, quad/solid.rs, quad/gradient.rs, triangle.rs, triangle/msaa.rs, primitive.rs, buffer.rs, settings.rs, shader/quad.wgsl).
Snapshot: tag 0.14.0 of https://github.com/iced-rs/iced, commit 3997291f318a8bc06fa522f5579836fb3feb94df. Upstream wgpu/ is iced_wgpu/ and upstream examples/ is examples/, each copied whole. Only the bundled READMEs differ: links out of the copy point at the tag, and run steps name the upstream workspace. This copy has no workspace Cargo.toml and does not build.
The snapshot's signatures are the authority. For discovery beyond it, run ctx7 docs /websites/iced_rs "<query>", then check each signature against https://docs.rs/iced/0.14.0/iced/ or the tag's source, since lookups can return master APIs. Never copy code from upstream master.
Widget::update takes event: &Event (by ref, not by value)Widget::layout takes &mut Treekeyboard::listenConditional wrapping changes tree shape and breaks event tracking. Always wrap; conditionally attach the handler.
// WRONG: conditional wrapping changes tree shape
if dragging { mouse_area(label).into() } else { label.into() }
// RIGHT
let mut area = mouse_area(label);
if enable {
area = area.on_press(msg);
}
areaMouseArea has no on_press_maybe (button-only); gate the on_press call, not the wrapper.
No side effects, no memoization dependent on call frequency. All mutable state lives in State and is mutated only in update(). Never trigger redraws from view().
request_redraw() repaints but does not call view(). Animation state must live in widget::Tree state. Widget struct fields are frozen between view() calls. See references/animation.md § "Redraw vs rebuild."
Paint-only changes (color, opacity, rotation within fixed bounds) need shell.request_redraw(). Layout-affecting changes (size, position, expand/collapse, clipping bounds) need shell.request_redraw() and shell.invalidate_layout(). A widget that "only updates on the second click" has stale layout. Add invalidate_layout().
In custom widget draw(), child iteration order determines z-order; last drawn is on top. stack semantics do not apply inside manual draw loops.
A widget that conditionally returns an overlay must call shell.invalidate_layout() when visibility changes.
Prefer built-ins (tooltip, float, stack+opaque). A violated contract panics as container.rs unwrap() on None. The contract: children() returns a fixed count; diff() reconciles all children regardless of visibility; layout() returns nodes matching children; draw() walks the same tree layout produced. Full spec: references/guide-custom-overlays.md.
When calling descendant Widget methods from inside an Overlay impl, pass Rectangle::INFINITE as the viewport, never the stored viewport from the parent's overlay(). Overlay::layout() may still use bounds: Size for its own coordinate space.
Overlay layers (stack children beyond the base) must not affect base-layer widget structure. Never change base-layer construction based on overlay presence.
Stacked mouse_area(...).interaction(...) layers can block underlying hover/move handlers even without opaque(...). Set Interaction::Grabbing on the real drag target, and reserve opaque(...) for true capture zones.
Hover sensors must not wrap content whose size changes during the animation they trigger. Use a stable outer hitbox. See references/guide-custom-widgets.md § "Stable hover hit regions."
scrollable.on_scroll fires only after user scrolling, never at initial layout. Use sensor.on_show for initial layout and sensor.on_resize for changes.
One widget interaction produces one message. Composite actions (tab press becoming a drag) use a state machine in update(). When mouse_area handles semantics while button provides visual feedback, exactly one layer publishes: mouse_area owns the semantics and button stays visual-only.
button.on_press fires on mouse-up; mouse_area.on_press fires on mouse-down. Use it for drag initiation.
PaneGrid::min_size is uniform. Per-pane minimums must be enforced in pane content or in split/resize state.Shrink width so empty space remains for the pick area; Fill eliminates it.button and mouse_area both capture_event() on press: tab elements capturing means a custom tab drag, an empty title bar means native pane_grid drag.mouse_area.on_press per tab plus listen_with for CursorMoved/ButtonReleased, with an Idle → Pressed(origin) → Dragging state machine at an 8px threshold.pane_grid::Content::update the title bar processes before the body. Do not unconditionally clear state in body-exit handlers that the title bar just established.pane_grid::Style. mouse_area/opaque pane-drag overlays are rebuild-sensitive and can prevent Dropped events; drag previews must reuse the same TitleBar/body shell.Each data source needs stable identity: Subscription::run_with(id, stream) or .with(id), batched with Subscription::batch. See references/subscription.md.
Pre-aggregate high-frequency data in the subscription worker: emit one batch per non-empty ~16ms window, over bounded channels with producer-side try_send().
Build the palette with Theme::custom_with_fn("My Dark", palette, |p| theme::palette::Extended::generate(p)), keep app tokens in a LazyLock<AppTokens> sidecar, and route every visual value through it from style closures that ignore the passed &Theme. Introduce a custom Theme type only when runtime theme switching demands it.
Built-in palette roles are primary, success, danger, warning. Fonts load on the entry point (.font(include_bytes!(...))); Font::MONOSPACE resolves to the first loaded monospace font and Font::with_name("...") to a system font. See references/theme.md, references/theme-palette.md, references/catalog.md.
Before writing cached or mirrored UI state, enumerate every mutation path that can stale it. Extend the existing global event path rather than adding a parallel subscription for the same event family. Admit regression tests for stale cache behavior under code-quality § Tests.
Message enum and State struct live in the root module; extracted modules receive &State or &mut State. Extract when a feature is gated and self-contained, forms a cohesive responsibility group, or exceeds ~30 lines over a well-defined State subset.
Multi-window: window::open(settings) -> Task<window::Id>, window::close(id). See references/window.md. Testing: iced_test provides Simulator (headless widget), Emulator (full runtime), and snapshot support.
cargo-hot, comet, the built-in F12 debugger, stress-test switches, and iced::debug::time: references/debug.md.
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