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3d-games

3D game development principles. Rendering, shaders, physics, cameras.

54

Quality

61%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

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tessl review fix ./.agents/skills/game-development/3d-games/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

68%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is an efficient, well-organized reference of 3D game principles with strong conciseness, but it stays at the descriptive/taxonomy level rather than providing executable or step-by-step actionable guidance.

Suggestions

Add at least one concrete, copy-paste-ready example per major area (e.g., a minimal vertex/fragment shader snippet, a LOD-switching code block) to raise actionability.

Provide a short ordered workflow for a representative task (e.g., profiling then simplifying shaders, or setting up LOD distances) with a verify step, to give the skill a sequenced process.

Consider splitting the larger reference tables (lighting, physics) into a references file linked from SKILL.md with explicit "See X.md" signals to push progressive disclosure higher.

DimensionReasoningScore

Conciseness

The body is a lean, table-driven reference with no padding and no explanations of concepts Claude already knows (e.g., no "a shader is..." preamble); every section earns its tokens.

5 / 5

Actionability

It offers concrete reference taxonomies (camera types, light types, collision shapes) and a useful anti-pattern table, but no executable code, commands, or specific step-by-step guidance, leaving it as descriptive principles rather than instructive actions.

3 / 5

Workflow Clarity

Content is organized into clearly labeled numbered sections but there is no multi-step process or sequence to follow; it is a principles reference, so steps and checkpoints are absent rather than flawed.

3 / 5

Progressive Disclosure

The skill has no bundle files and inlines a concise, well-sectioned overview appropriate for a principles skill with no need for external references; organization is clean with no nested references, just missing the explicit signaling that would warrant a 5.

4 / 5

Total

15

/

20

Passed

Description

53%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is concise and names a clear niche with four concrete sub-domains, but it lists topics rather than actions and omits any "Use when..." trigger guidance, capping completeness at 3.

Suggestions

Reframe the capability list as concrete verbs (e.g., "Design rendering pipelines, write shaders, tune physics and camera systems") to lift specificity.

Add a "Use when..." trigger clause (e.g., "Use when building or optimizing 3D games, or when the user mentions rendering, shaders, physics, or cameras").

Include natural synonyms a user might say (e.g., "3D, real-time graphics, game engine, lighting") to broaden trigger-term coverage.

DimensionReasoningScore

Specificity

"3D game development principles. Rendering, shaders, physics, cameras." names the domain plus four concrete sub-areas, but these are topics rather than concrete actions (extract/fill/merge-style verbs), so coverage is broad but not action-comprehensive.

3 / 5

Completeness

A clear "what" is present (3D game dev principles across rendering/shaders/physics/cameras) but there is no "Use when..." trigger clause, which per the rubric caps completeness at 3.

3 / 5

Trigger Term Quality

"Rendering, shaders, physics, cameras" are natural domain keywords a user might say, but there are no synonyms, variations, or file-type triggers, leaving common phrasings missing.

3 / 5

Distinctiveness Conflict Risk

"3D game development" carves a fairly distinct niche with area-specific triggers and only minor overlap risk with general game-dev skills, though the absence of an explicit trigger slightly limits distinctiveness.

4 / 5

Total

13

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

Total

15

/

16

Passed

Repository
vudovn/ag-kit
Reviewed

Table of Contents

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