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game-audio

Game audio principles. Sound design, music integration, adaptive audio systems.

59

Quality

68%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

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tessl review fix ./.agents/skills/game-development/game-audio/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

87%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is a lean, well-organized reference of decision matrices and state mappings with concrete numeric thresholds, making it token-efficient and actionable. Its only weak spot is the absence of any explicit multi-step workflow with validation checkpoints, which is appropriate for a reference skill but caps workflow clarity.

DimensionReasoningScore

Conciseness

The body is entirely compact tables and brief diagrams with no padded prose and no explaining of concepts Claude already knows; every token earns its place, matching anchor 3.

3 / 3

Actionability

As an instruction/decision skill it provides concrete, copy-usable criteria with specific numbers (e.g. 'Voice plays | Music, Ambient | -6 to -9 dB', 'Mobile casual | 10-50 MB'), which is actionable decision guidance; absence of code is acceptable for this skill type.

3 / 3

Workflow Clarity

There is no multi-step process with validation checkpoints; the Music State System diagram gives a logical state-to-response mapping, but the skill is reference content without an explicit sequenced workflow, so it sits at anchor 2 rather than 3.

2 / 3

Progressive Disclosure

No bundle files exist, so the single SKILL.md is cleanly organized into eight numbered sections with clear headers and tables; per the simple-skill scoring note, well-organized sections earn a 3 without external references.

3 / 3

Total

11

/

12

Passed

Description

50%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description names a clear domain and several sub-areas but states no concrete actions and omits any 'Use when...' trigger guidance. It is adequate but generic, landing at the mid anchor across all dimensions.

Suggestions

Add concrete verbs/actions, e.g. 'Design and integrate game sound effects, music, and adaptive audio systems'.

Append an explicit trigger clause such as 'Use when creating or mixing game audio, implementing adaptive music, or when the user mentions SFX, BGM, or game sound design.'

Include common user-facing terms (SFX, BGM, mixing, dialogue, foley) to improve trigger coverage.

DimensionReasoningScore

Specificity

Quotes name the domain and sub-areas ('Sound design, music integration, adaptive audio systems') but list topics rather than concrete actions, matching anchor 2; below 3 since no multiple specific concrete actions are given.

2 / 3

Completeness

A partial 'what' is implied via topic areas, but there is no 'Use when...' clause or explicit trigger guidance, which per guidelines caps completeness at 2.

2 / 3

Trigger Term Quality

Natural domain terms ('Game audio', 'Sound design', 'music integration') are present but common user variations ('SFX', 'mixing', 'dialogue', 'music') are missing, so coverage is partial rather than full.

2 / 3

Distinctiveness Conflict Risk

'Game audio principles' is a recognizable niche unlikely to conflict with unrelated skills, but 'sound design' and 'music integration' could overlap with general music/DAW skills, so it is not fully distinct.

2 / 3

Total

8

/

12

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

Total

15

/

16

Passed

Repository
vudovn/ag-kit
Reviewed

Table of Contents

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