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game-design

Game design principles. GDD structure, balancing, player psychology, progression.

44

Quality

45%

Does it follow best practices?

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SecuritybySnyk

Passed

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tessl review fix ./.agents/skills/game-development/game-design/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

50%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a well-organized, compact reference of game-design principles with useful heuristics and do/don't guidance, but it largely restates known theory, stays descriptive rather than procedural, and is monolithic with no progressive disclosure to supporting files.

Suggestions

Trim restatements of widely known theory (Bartle types, flow state, reward schedules) and keep only decision-oriented guidance that adds to what Claude already knows.

Convert the highest-value sections (e.g., the 30-second test and GDD checklist) into concrete, step-by-step procedures a designer can follow, rather than descriptive tables.

Split detailed reference material (e.g., full GDD template, reward-schedule examples) into separate bundle files referenced one level deep from SKILL.md to apply progressive disclosure.

DimensionReasoningScore

Conciseness

The body is compact (tables and short bullets, not padded prose), but it restates well-known game-design theory (Bartle player types, flow state, fixed/variable reward schedules) that Claude already knows, fitting 'mostly efficient but includes some unnecessary explanation'.

2 / 3

Actionability

It offers concrete heuristics (the 30-second test, a do/don't anti-patterns table, a GDD section checklist) but much of it is descriptive taxonomy rather than step-by-step actionable instruction, fitting 'some concrete guidance but incomplete'.

2 / 3

Workflow Clarity

The core loop is a clear 4-step sequence and sections are well ordered, but there is no procedural workflow with validation checkpoints; for a conceptual reference this fits 'sequence present but checkpoints missing or implicit'.

2 / 3

Progressive Disclosure

Sections are clearly organized with headers and tables, but the ~120-line body is a single monolithic file with no external references or file splitting, fitting 'some structure but content that could be separate is inline'.

2 / 3

Total

8

/

12

Passed

Description

40%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description names the game-design domain and several sub-topics but lacks action verbs and any 'Use when...' trigger guidance, capping both completeness and specificity. It is distinguishable as a niche but relies on generic terms that invite some overlap.

Suggestions

Rewrite as a third-person action phrase with concrete verbs, e.g. 'Designs and balances game loops, structures GDDs, and plans player progression.'

Add an explicit trigger clause: 'Use when designing games, drafting a GDD, or balancing difficulty and progression.'

Add natural trigger variations users would say ('game mechanics', 'level design', 'game balancing') and spell out 'GDD (game design document)' to avoid jargon.

DimensionReasoningScore

Specificity

The description is a string of noun-phrase topics ('GDD structure, balancing, player psychology, progression') with no action verbs describing what Claude does, matching the 'vague/abstract; no actions' anchor rather than the 'names domain and some actions' level.

1 / 3

Completeness

It states what the skill covers but has no 'Use when...' clause or equivalent trigger guidance, so per the guideline completeness is capped at 2 ('has what, but when is missing or only implied').

2 / 3

Trigger Term Quality

'game design', 'balancing', and 'progression' are natural terms a user might say, but 'GDD' is jargon and common variations ('game mechanics', 'level design') are missing, fitting 'some relevant keywords but missing common variations'.

2 / 3

Distinctiveness Conflict Risk

Game design is a clear niche, but generic terms like 'balancing' and 'progression' could overlap with other domains and there are no explicit triggers, fitting 'somewhat specific but could still overlap'.

2 / 3

Total

7

/

12

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

Total

15

/

16

Passed

Repository
vudovn/ag-kit
Reviewed

Table of Contents

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