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multiplayer

Multiplayer game development principles. Architecture, networking, synchronization.

48

Quality

51%

Does it follow best practices?

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SecuritybySnyk

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tessl review fix ./.agents/skills/game-development/multiplayer/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

53%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a well-structured, dense reference of multiplayer principles organized into six clear sections, but it is largely conceptual restatement of knowledge Claude already has and offers no executable code or procedural workflow with validation checkpoints.

Suggestions

Trim conceptual definitions Claude already knows (e.g. what prediction/interpolation/reconciliation mean) and keep only decision-relevant guidance to improve conciseness.

Add a concrete, actionable element such as a sample netcode snippet, a server-authority validation pattern, or specific tick-rate/buffer configuration values to raise actionability.

Either convert the architecture-selection decision tree into a short explicit procedure with a validation/check step, or accept the reference framing and keep workflow_clarity as structural clarity only.

DimensionReasoningScore

Conciseness

The body uses dense tables and a decision tree with no padded prose, but it restates concepts Claude already knows (prediction, interpolation, reconciliation, server authority), fitting the score-3 anchor 'Mostly efficient but includes some unnecessary explanation or could be tightened'; it is not 4 because a meaningful portion is conceptual knowledge restatement rather than novel guidance.

3 / 5

Actionability

The decision tree maps game type to architecture and the anti-cheat/anti-pattern tables give specific heuristics ('Speed hack → Server validates movement', 'Send only necessary'), but there is no executable code, commands, or implementation detail, matching score-3 'Some concrete guidance but incomplete'; it is not 4 because the guidance stays at the principle level without concrete steps.

3 / 5

Workflow Clarity

This is a principles/reference skill with no multi-step procedural workflow or validation checkpoints; the six numbered sections provide a logical conceptual order, which aligns with score-3 'sequence present but checkpoints missing or implicit' rather than 2 (no coherent sequence) or 4 (clear sequence with checkpoints).

3 / 5

Progressive Disclosure

No bundle files exist and the single SKILL.md is cleanly organized into six numbered, headed sections with tables and a decision tree, matching score-4 'Good structure; most content is appropriately placed; minor organization gaps'; it is not 5 because the >50-line body could arguably split detailed reference tables into separate files, though no external references are strictly needed.

4 / 5

Total

13

/

20

Passed

Description

48%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description clearly identifies the multiplayer-game-development niche but is noun-heavy, lists topics rather than actions, and omits any explicit 'Use when' trigger guidance, capping completeness at 3.

Suggestions

Add concrete action verbs, e.g. 'Designs multiplayer architecture, implements netcode, and debugs synchronization issues.'

Append an explicit trigger clause such as 'Use when building or debugging multiplayer/networked games, netcode, or real-time synchronization.'

Include natural user synonyms (netcode, lag, real-time, co-op, rollback) to broaden trigger-term coverage.

DimensionReasoningScore

Specificity

The phrase 'Multiplayer game development principles. Architecture, networking, synchronization.' names the domain and lists topic areas but uses no concrete action verbs (e.g. design, implement, debug), matching the score-2 anchor 'Names the domain but actions are minimal or generic' rather than score 3 which requires 1-2 concrete actions.

2 / 5

Completeness

It states a clear 'what' (multiplayer game development principles across architecture, networking, synchronization) but has no 'Use when...' or equivalent explicit trigger guidance, so per the judging guideline a missing trigger clause caps completeness at 3; it is not 4 because 'when' is entirely absent rather than weakly present.

3 / 5

Trigger Term Quality

'Multiplayer', 'networking', and 'synchronization' are relevant natural keywords but common variations/synonyms users say (e.g. netcode, lag, real-time, co-op) are missing, fitting the score-3 anchor 'Some relevant keywords but missing common variations or synonyms' rather than score 4's broader coverage.

3 / 5

Distinctiveness Conflict Risk

'Multiplayer game development' is a recognizable niche with distinct triggers and only minor overlap risk with general game-development or networking skills, matching the score-4 anchor 'Mostly distinct; minor overlap risk with closely related skills'; it is not 5 because the description lacks concrete trigger phrases that would fully separate it.

4 / 5

Total

12

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

Total

15

/

16

Passed

Repository
vudovn/ag-kit
Reviewed

Table of Contents

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