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pc-games

PC and console game development principles. Engine selection, platform features, optimization strategies.

54

Quality

61%

Does it follow best practices?

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SecuritybySnyk

Passed

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tessl review fix ./.agents/skills/game-development/pc-games/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

68%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a well-structured, token-efficient reference of decision tables and concrete mappings that assumes Claude's competence and avoids restating basics. Its main weakness is the absence of explicit workflow validation checkpoints and a slightly long single-file layout that could split some detail into references.

Suggestions

Add an explicit validation step to the performance workflow, e.g. 'After applying a fix, re-profile to confirm the bottleneck is resolved before moving on.'

Consider moving the engine-specific principles or certification-requirement detail into a reference file so SKILL.md stays a tighter overview.

Tighten or remove the closing 'Remember: Engine is a tool...' line, which adds no actionable guidance.

DimensionReasoningScore

Conciseness

The body is lean: almost entirely tables, bullet lists, and an ASCII decision tree, with no prose explaining what Unity/Godot/Unreal are; only mild filler like the closing 'Remember: Engine is a tool' keeps it from a 5.

4 / 5

Actionability

As an instruction-only reference skill it gives concrete, specific guidance — named profiling tools per engine, explicit action→button input mappings, and bottleneck→solution pairs — with only minor gaps and no executable code (which is acceptable here).

4 / 5

Workflow Clarity

The engine-selection decision tree and 'Profiling First' section provide a rough sequence, but there are no explicit validation checkpoints or feedback loops; the skill is reference-oriented rather than a sequenced workflow.

3 / 5

Progressive Disclosure

Content is well-organized into six numbered sections with clear headers and no nested external references, but it is a single self-contained document (~120 lines) with everything inlined rather than split into reference files.

4 / 5

Total

15

/

20

Passed

Description

53%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is third-person and clearly states the skill's subject matter, but it lists topic areas rather than concrete actions and entirely omits a 'Use when...' trigger clause, which caps completeness and limits trigger discoverability.

Suggestions

Add an explicit trigger clause, e.g. 'Use when building or optimizing PC/console games, choosing a game engine, or planning platform-specific features.'

Reframe the topic list as concrete actions, e.g. 'Select a game engine, integrate platform features, and optimize performance.'

Include natural synonyms users actually say, such as 'game engine', 'pick an engine', and the named engines (Unity, Godot, Unreal).

DimensionReasoningScore

Specificity

"Engine selection, platform features, optimization strategies" names the domain plus three concrete topic areas, but these are subject areas rather than explicit actions like 'select an engine' or 'optimize rendering', so coverage is not comprehensive.

3 / 5

Completeness

The description gives a clear 'what' (PC and console game development principles across three areas) but has no 'Use when...' clause or equivalent trigger guidance, which per the rubric caps completeness at 3.

3 / 5

Trigger Term Quality

"game development", "engine", "optimization" are natural terms a user might say, but common variations and synonyms (e.g. "game engine", "pick an engine", specific engine names) are missing.

3 / 5

Distinctiveness Conflict Risk

"PC and console game development" carves out a fairly distinct niche with low conflict risk, though the broad tail "platform features, optimization strategies" leaves minor overlap with general performance or platform skills.

4 / 5

Total

13

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

Total

15

/

16

Passed

Repository
vudovn/ag-kit
Reviewed

Table of Contents

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