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vr-ar

VR/AR development principles. Comfort, interaction, performance requirements.

44

Quality

45%

Does it follow best practices?

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SecuritybySnyk

Passed

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tessl review fix ./.agents/skills/game-development/vr-ar/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

50%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a well-organized, lean reference of VR/AR design principles with concrete target metrics, but it mostly restates known concepts and offers no executable workflow or external reference split. It functions as a useful checklist rather than a guided, actionable process.

Suggestions

Trim entries that restate common VR knowledge (depth-cue basics, unit scale) and keep only the non-obvious decision guidance.

Add at least one concrete actionable workflow, e.g. a short comfort-validation checklist or performance budget procedure with explicit pass/fail thresholds.

Consider moving the platform/spec tables into a referenced file (e.g. PLATFORMS.md) so the SKILL.md body stays a concise overview.

DimensionReasoningScore

Conciseness

The body is mostly lean tables and lists rather than padded prose, but several entries restate basic knowledge Claude already has (e.g. "1 unit = 1 meter", "Stereo = Primary depth", "Motion parallax = Secondary"), so some tokens do not earn their place.

2 / 3

Actionability

It provides specific, concrete reference values (72-90 FPS, 1832x1920, snap turn, vignette) as design guidance, but as an instruction skill it offers no executable commands or code and the principles stay at the descriptive level, so guidance is actionable but incomplete.

2 / 3

Workflow Clarity

Content is well-organized into six numbered topic sections, but this is a knowledge reference rather than a sequenced task workflow, so there is no explicit step sequence or validation checkpoint to anchor a score of 3.

2 / 3

Progressive Disclosure

The single SKILL.md is clearly sectioned with tables and easy to navigate, and no bundle files exist, but at ~124 lines it is a monolithic file with no split references, so structure is good but not the ideal one-level-deep reference layout.

2 / 3

Total

8

/

12

Passed

Description

40%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description identifies a clear domain and several relevant topic areas but lacks concrete capability actions and any explicit "Use when" trigger guidance. It is distinguishable yet generic enough to risk overlap with adjacent development skills.

Suggestions

Add concrete capability verbs, e.g. "Design comfortable VR/AR interactions, set performance targets, and choose platforms."

Append a "Use when..." clause with natural triggers such as "Quest", "WebXR", "motion sickness", or "immersive app".

Tighten the niche framing so it does not read as generic UX/game-dev advice (e.g. reference headset-specific development).

DimensionReasoningScore

Specificity

The description "VR/AR development principles. Comfort, interaction, performance requirements" names a domain and topic areas but contains no concrete capability verbs (no "build", "optimize", "design"); it is an abstract topic list rather than a list of actions, matching the "vague or no actions" anchor.

1 / 3

Completeness

It states what the skill covers (VR/AR development principles around comfort, interaction, performance) but includes no "Use when..." trigger clause, so the "when" is missing and completeness is capped at 2 per the guidelines.

2 / 3

Trigger Term Quality

"VR/AR", "Comfort", "interaction", and "performance" are natural terms a user might say, but common variations like "Quest", "VR app", "immersive", or "motion sickness" are missing, so coverage is partial rather than complete.

2 / 3

Distinctiveness Conflict Risk

"VR/AR development" is a recognizable niche, but the appended terms "comfort", "interaction", and "performance" are generic enough to overlap with general game/UX development skills, so it is somewhat specific but not clearly conflict-free.

2 / 3

Total

7

/

12

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

Total

15

/

16

Passed

Repository
vudovn/ag-kit
Reviewed

Table of Contents

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