Content
50%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is a well-organized, lean reference of VR/AR design principles with concrete target metrics, but it mostly restates known concepts and offers no executable workflow or external reference split. It functions as a useful checklist rather than a guided, actionable process.
Suggestions
Trim entries that restate common VR knowledge (depth-cue basics, unit scale) and keep only the non-obvious decision guidance.
Add at least one concrete actionable workflow, e.g. a short comfort-validation checklist or performance budget procedure with explicit pass/fail thresholds.
Consider moving the platform/spec tables into a referenced file (e.g. PLATFORMS.md) so the SKILL.md body stays a concise overview.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is mostly lean tables and lists rather than padded prose, but several entries restate basic knowledge Claude already has (e.g. "1 unit = 1 meter", "Stereo = Primary depth", "Motion parallax = Secondary"), so some tokens do not earn their place. | 2 / 3 |
Actionability | It provides specific, concrete reference values (72-90 FPS, 1832x1920, snap turn, vignette) as design guidance, but as an instruction skill it offers no executable commands or code and the principles stay at the descriptive level, so guidance is actionable but incomplete. | 2 / 3 |
Workflow Clarity | Content is well-organized into six numbered topic sections, but this is a knowledge reference rather than a sequenced task workflow, so there is no explicit step sequence or validation checkpoint to anchor a score of 3. | 2 / 3 |
Progressive Disclosure | The single SKILL.md is clearly sectioned with tables and easy to navigate, and no bundle files exist, but at ~124 lines it is a monolithic file with no split references, so structure is good but not the ideal one-level-deep reference layout. | 2 / 3 |
Total | 8 / 12 Passed |