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scienceworld-liquid-filler

This skill fills a container with liquid from a source by first placing the container at the source, then activating the source (e.g., turning on a sink), and finally deactivating it. It should be triggered when the agent has an empty or partially filled container and needs to add a liquid component. The skill results in the container containing the liquid, ready for mixing or further use.

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SKILL.md
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Instructions

1. Identify the Goal

Your goal is to fill a target container with a specific liquid from a source. This skill is triggered when you have a container (empty or partially filled) and need to add a liquid component to it.

2. Prerequisites & Initial State

Before executing this skill, ensure you have:

  • A Target Container: The container you wish to fill (e.g., a cup, bowl, jug). It should be in your inventory.
  • A Liquid Source Identified: You must know the location of a functional liquid source (e.g., a sink, a jug containing liquid, a toilet with water). Use the look around and examine actions to find one.

3. Core Procedure

Execute the following sequence of actions precisely:

  1. Position the Container: Move the target container to the liquid source.

    • Action: move <CONTAINER> to <SOURCE>
    • Example: move cup to sink
  2. Activate the Source: Turn on the liquid source to begin the flow.

    • Action: activate <SOURCE>
    • Example: activate sink
  3. Deactivate the Source: Turn off the liquid source once the container is sufficiently filled. Assume the filling is instantaneous upon activation.

    • Action: deactivate <SOURCE>
    • Example: deactivate sink
  4. Retrieve the Filled Container: Pick up the now-filled container.

    • Action: pick up <CONTAINER>
    • Example: pick up cup

4. Verification & Next Steps

  • Use examine <CONTAINER> to confirm it now contains the desired liquid.
  • The container is now ready for the next step in your task (e.g., mix).

5. Important Notes

  • Efficiency: Do not repeatedly pick up the container between steps unless necessary for transport. The sequence move -> activate -> deactivate -> pick up is optimal.
  • Error Handling: If an action fails (e.g., "You can't do that"), re-examine the scene and the object states. The source may need to be in a specific state (e.g., a sink must be turned off before it can be activated).
  • Context: This skill is part of a larger procedure (e.g., following a recipe). Always refer to the primary task goal.
Repository
zjunlp/SkillNet
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