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scienceworld-object-placer

Moves a specified object from the environment or inventory into a target container based on a classification decision. Use this skill when a task requires sorting or storing an object in a specific location after an assessment (e.g., placing a conductive object in the blue box or a non-conductive object in the orange box).

75

Quality

93%

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SKILL.md
Quality
Evals
Security

Quality

Content

96%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is lean, actionable, and presents a clear workflow with an explicit verification checkpoint and worked example. The only gap is that the bundled action_primer.md reference is not explicitly linked from the body, slightly weakening navigation.

Suggestions

Add an explicit pointer to the bundled reference, e.g. a 'See action_primer.md for the full action vocabulary' line under Key Actions, so the one-level-deep reference is clearly signaled.

Optionally add a brief failure-recovery loop after the verify step (e.g. if `look at` shows the object is not in the container, re-attempt `move OBJ to OBJ`).

Clarify the OBJ placeholder convention once (e.g. 'substitute the exact in-game object/container name') to reduce ambiguity for novel object names.

DimensionReasoningScore

Conciseness

Lean and well-organized with no padding or explanation of concepts Claude already knows; every section (Purpose, Core Workflow, Key Actions, Example, Notes) earns its place and uses terse commands.

5 / 5

Actionability

Provides fully executable ScienceWorld commands (`pick up OBJ`, `move OBJ to OBJ`, `look at OBJ`) with a worked end-to-end example including expected verification output, covering the common case.

5 / 5

Workflow Clarity

Clear four-step sequence with an explicit validation checkpoint (step 4: `look at <CONTAINER>` to confirm placement) and a feedback note to never assume success; notes require assessment to be completed before invocation.

5 / 5

Progressive Disclosure

Well-organized single-file overview with a one-level-deep reference (action_primer.md) that exists and is relevant, but the body does not explicitly link to or signal the reference file, so navigation could be clearer.

4 / 5

Total

19

/

20

Passed

Description

90%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is concise, concrete, and clearly answers both what the skill does and when to invoke it, with specific examples that aid triggering. Minor room to add user-natural synonyms for placement actions.

DimensionReasoningScore

Specificity

Lists multiple concrete actions — moving an object from environment or inventory into a target container based on a classification decision, with specific examples (conductive → blue box, non-conductive → orange box).

5 / 5

Completeness

Explicitly answers both 'what' (moves an object into a target container based on a classification decision) and 'when' (use when a task requires sorting/storing an object after an assessment) with a concrete 'Use this skill when...' clause and example triggers.

5 / 5

Trigger Term Quality

Includes natural trigger phrases like 'sorting or storing an object' and 'after an assessment' with concrete examples, but lacks common synonyms a user might naturally say (e.g., 'put in box', 'place object').

4 / 5

Distinctiveness Conflict Risk

Targets a clear niche — post-assessment conditional placement into containers — with distinct triggers that are unlikely to fire for unrelated skills.

5 / 5

Total

19

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
zjunlp/SkillNet
Reviewed

Table of Contents

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