Content
92%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is concise, actionable, and clearly sequenced with validation and error-recovery steps. The main gap is that the provided reference bundle files are never referenced from the body.
Suggestions
If action_primitives.md and trajectory_analysis.md are relevant, add a one-line 'References' section linking them so the bundle is navigable; otherwise remove them to avoid dead weight.
Tighten the slight overlap between Key Notes ("Reading the recipe... is a separate action") and the Example's step 4 to remove redundancy.
Consider noting in Core Procedure when to expand the search to adjacent rooms, since that guidance currently lives only in Error Handling.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is lean (~30 lines) and command-focused with no padding or explanation of concepts Claude already knows; minor overlaps in Key Notes/Example are negligible, so nearly every token earns its place. | 3 / 3 |
Actionability | Provides concrete, executable game commands in backticks (look around, pick up <recipe_object>, read recipe for red paint) plus a fully worked example with expected observations, which is specific and copy-paste ready for this instruction-only skill. | 3 / 3 |
Workflow Clarity | A clearly sequenced Locate → Acquire → Verify procedure includes an explicit validation checkpoint ("Confirm the recipe is now in your inventory before proceeding") and an error-recovery feedback loop in Error Handling. | 3 / 3 |
Progressive Disclosure | Sections are well-organized and the skill is simple enough not to require external files, yet bundle files exist in references/ (action_primitives.md, trajectory_analysis.md) that the body never signals or links to, leaving references present but not clearly navigated. | 2 / 3 |
Total | 11 / 12 Passed |