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testland/chaos-experiment-author

Build-an-X workflow for a chaos experiment per the Principles of Chaos Engineering - defines steady-state hypothesis, picks the variables (real-world events: network latency, node failure, region outage), sets the blast radius (which percentage / namespace / user cohort), automates execution, and emits the verdict (steady-state held / didn't hold). Includes the five-check pre-flight validation of the steady-state hypothesis (measurable, baselined, SLI-backed tolerance, defined measurement window, metric moves under the fault) with hard-reject rules, and routes the tool choice: Chaos Mesh has its own standalone skill, while LitmusChaos and Gremlin setup live in this skill's references. Use to scope and pre-flight-validate a chaos experiment before running it via Chaos Mesh / Litmus / Gremlin / Toxiproxy.

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Files

tile.json

{
  "name": "testland/chaos-experiment-author",
  "version": "1.3.8",
  "summary": "Build-an-X workflow for a chaos experiment per the Principles of Chaos Engineering - defines steady-state hypothesis, picks the variables (real-world events: network latency, node failure, region outage), sets the blast radius (which percentage / namespace / user cohort), automates execution, and emits the verdict (steady-state held / didn't hold). Includes the five-check pre-flight validation of the steady-state hypothesis (measurable, baselined, SLI-backed tolerance, defined measurement window, metric moves under the fault) with hard-reject rules, and routes the tool choice: Chaos Mesh has its own standalone skill, while LitmusChaos and Gremlin setup live in this skill's references. Use to scope and pre-flight-validate a chaos experiment before running it via Chaos Mesh / Litmus / Gremlin / Toxiproxy.",
  "private": false,
  "skills": {
    "chaos-experiment-author": {
      "path": "SKILL.md"
    }
  }
}

SKILL.md

tile.json