Use when a game needs recorded play sessions as regression tests, netcode replays for spectators or esports, or reproducible bug repros for cert. Replays sessions bit-for-bit and checks the end state, via Unity InputEventTrace, Unreal's Replay System or deterministic Godot input replay.
89%
Does it follow best practices?
Run evals on this skill
Adds up to 20 points to the overall score
Passed
No findings from the security scan
The owner of this plugin can generate scenarios and run an eval with the Tessl CLI.
tessl scenario generatetessl eval run