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testland/godot-gut-tests

Use whenever GDScript code in a Godot project needs unit tests with GUT: install, tests extending GutTest, assertions including signals, lifecycle hooks, parameterized tests, doubles, stubs and spies, async tests, the command-line runner with JUnit XML, and CI. GUT 9 for Godot 4, GUT 7 for Godot 3.

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assertions.mdreferences/

GUT assertion family - reference

Common assertions for godot-gut-tests, per gut.readthedocs.io and the GUT README. The README notes GUT exposes "a plethora of asserts and utility methods" - check the addons/gut/test.gd source in your installed version for the complete signature list at the engine version you ship against.

AssertionUse
assert_eq(a, b, msg)Equality
assert_ne(a, b, msg)Inequality
assert_almost_eq(a, b, tol, msg)Float comparison within tolerance
assert_true(v, msg) / assert_false(v, msg)Boolean
assert_null(v, msg) / assert_not_null(v, msg)Null check
assert_has(coll, v, msg) / assert_does_not_have(coll, v, msg)Membership
assert_signal_emitted(obj, "signal_name", msg)Signal emission
assert_signal_emitted_with_parameters(obj, "name", args, msg)Signal emission with payload
assert_gt(a, b, msg) / assert_lt(a, b, msg)Ordering
assert_called(double, "method_name", args)Spy verification

Use assert_almost_eq(a, b, tol) for floats - assert_eq fails on floating-point inequality.

SKILL.md

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