Use before a multiplayer game goes to platform cert, where broken multiplayer is a common rejection. Builds a coverage matrix for connect, authority handoff, disconnect, reconnect and host migration under latency, loss and reordering for Unity Netcode, Unreal and Mirror, with a go/no-go gate.
91%
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{
"name": "testland/multiplayer-state-machine-coverage",
"version": "1.4.18",
"summary": "Use before a multiplayer game goes to platform cert, where broken multiplayer is a common rejection. Builds a coverage matrix for connect, authority handoff, disconnect, reconnect and host migration under latency, loss and reordering for Unity Netcode, Unreal and Mirror, with a go/no-go gate.",
"private": false,
"skills": {
"multiplayer-state-machine-coverage": {
"path": "SKILL.md"
}
}
}