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testland/multiplayer-state-machine-coverage

Use before a multiplayer game goes to platform cert, where broken multiplayer is a common rejection. Builds a coverage matrix for connect, authority handoff, disconnect, reconnect and host migration under latency, loss and reordering for Unity Netcode, Unreal and Mirror, with a go/no-go gate.

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91%

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Files

tile.json

{
  "name": "testland/multiplayer-state-machine-coverage",
  "version": "1.4.18",
  "summary": "Use before a multiplayer game goes to platform cert, where broken multiplayer is a common rejection. Builds a coverage matrix for connect, authority handoff, disconnect, reconnect and host migration under latency, loss and reordering for Unity Netcode, Unreal and Mirror, with a go/no-go gate.",
  "private": false,
  "skills": {
    "multiplayer-state-machine-coverage": {
      "path": "SKILL.md"
    }
  }
}

SKILL.md

tile.json