CtrlK
BlogDocsLog inGet started
Tessl Logo

testland/platform-cert-overview-reference

Reference catalog of game-QA test categories and the four platform-holder certification regimes a multi-platform title submits to before release. Defines the six canonical test categories (functional / compliance / compatibility / performance / localization / accessibility) plus the multiplayer and content-rating cross-axes; documents the submission workflow, severity vocabulary, test-bench configurations, and known SLAs for Microsoft Xbox Requirements (XR), Sony TRC (gated PlayStation DevNet), Nintendo Lotcheck (gated Nintendo Developer Portal), and Steam Direct review; and includes the building-a-cert-checklist workflow that maps a target platform's requirement items to the six categories. Cites public sources inline; cites gated NDA portals by stable ID per PLUGIN_AUTHORING.md Step 4 fallback. Use when planning a game test pass or cert calendar, mapping internal QA findings to the platform's vocabulary, sequencing submissions across platforms, or emitting a pre-submission checklist.

69

Quality

87%

Does it follow best practices?

Run evals on this skill

Adds up to 20 points to the overall score

View guide

SecuritybySnyk

Passed

No findings from the security scan

Overview
Quality
Evals
Security
Files

platform-cert-details.mdreferences/

Platform certification detail

Per-platform requirement documents, severity codes, and the compatibility bench layout that back the six-category taxonomy in SKILL.md.

Requirement documents by platform (Compliance)

PlatformDocument nameSource
Xbox consoleXbox Requirements (XRs)learn.microsoft.com/.../console/certification-requirements
Xbox PCXbox Network Policies for PC and Mobilelearn.microsoft.com/.../pc/live-policies-pc
PlayStationTechnical Requirements Checklist (TRC)Gated NDA portal; cite by stable ID "Sony TRC"
NintendoLotcheck / Submission GuidelinesGated NDA portal; cite by stable ID "Nintendo Lotcheck"
SteamApp Review Processpartner.steamgames.com/doc/store/review_process

Each requirement maps to test cases with explicit Test Steps, Expected Behavior, and Pass/Fail examples - see Microsoft's Certification Tested Xbox Requirements for Xbox Console Games.

Severity model (Xbox; broadly applicable)

CodeNameEffect
CFRCondition for ResubmissionTitle fails cert; must be fixed before resubmit
SRIStandard Reporting IssueRelated to an XR but not severe enough to fail; fix recommended
IONIssue of NoteNot tied to an XR; informational
Non-Tested-XR could not be tested in this pass

Sony TRC and Nintendo Lotcheck use comparable severity tiers internally (NDA - cite by stable ID).

Compatibility bench layout

The Xbox bench - per the Certification step-by-step guide - exemplifies the required matrix:

ConsoleSKUResolutionStorageAudio
Console 1Xbox One / Xbox Series X720pInternal HDDStereo
Console 2Xbox One X / Xbox Series S4kInternal HDD5.1 Bitstream
Console 3Xbox One S / Xbox Series X1080pInternal HDDStereo
Console 4Xbox Series S1080pUSB HDDHeadset (Windows Sonic)
Console 5Xbox Series X720pUSB HDDStereo

The same matrix logic applies to Sony (PS4 base / PS4 Pro / PS5 / PS5 Pro), Nintendo (Switch original / OLED / Switch 2), and PC (GPU vendor × driver version × OS × DirectX/Vulkan). Microsoft tracks cross-generation requirements under XR-130: Xbox Console Families and Generations. Each bench console also varies Console Language to exercise localized assets in the cert pass.

SKILL.md

tile.json