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testland/platform-cert-overview-reference

Use when planning a game test pass or certification calendar across Xbox (XR), PlayStation (TRC), Nintendo (Lotcheck) and Steam: the six game QA test categories, submission workflows, severity terms and SLAs, mapping QA findings to platform terms and building a pre-submission checklist.

Quality

87%

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Overview
Quality
Evals
Security
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Quality

Content

75%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-built reference skill: domain facts Claude cannot be assumed to know, isolated versioning/deprecation info, concrete workflows with column specs and guardrails, and clean one-level-deep delegation to four real reference files. It falls short of top marks mainly on trimmable prose, the absence of a worked checklist output example, and a body that still inlines some detail that belongs in references.

Suggestions

Add a short worked example of one emitted checklist section (e.g. two Steam rows) so the 'Building a cert checklist' output format is copy-paste unambiguous — this addresses the actionability gap.

Tighten the six-category notes: move locale-specific numbers (German ~30% expansion, EAA dates) into references/platform-cert-details.md and keep one-line pointers in the body to improve token efficiency.

Add a final verification step to the checklist workflow (re-check each requirement ID against the current requirements list and confirm every N/A carries a reason) to close the workflow-clarity validation gap.

DimensionReasoningScore

Conciseness

The body is dense with domain facts Claude would not reliably know (CFR/SRI/ION severity vocab, 5-business-day SLAs, XR-133 write limits, bench matrices) and time-sensitive version facts are properly isolated in a 'Versioning and deprecation' section. Not 5 because of minor trimming opportunities, e.g. 'the industry has converged on over three console generations' and the lengthy per-category notes that duplicate detail also delegated to references/platform-cert-details.md.

4 / 5

Actionability

Concrete, executable guidance throughout for an instruction-only skill: a symptom→category→owner→severity triage cheatsheet, a checklist workflow with specified inputs (`xbox`/`playstation`/`nintendo`/`steam`/`all`) and an exact column spec (`# | Requirement | Description | Test Category | Pass Signal | N/A?`), plus a refusal rule for unsourced claims. Not 5 because there is no worked example of an emitted checklist section, which would make the primary output format unambiguous.

4 / 5

Workflow Clarity

Both workflows are clearly sequenced: the triage workflow ends with an explicit verification checkpoint ('confirm the category and requirement ID still resolve in the current requirements list before closing'), and the checklist workflow specifies per-platform ordering, N/A handling rules, and a guardrail against inventing text. Not 5 because the checklist workflow lacks a final verify/review step for the emitted output, and not 3 because checkpoints are present rather than implicit.

4 / 5

Progressive Disclosure

Good structure: per-regime detail is split into four clearly signaled, one-level-deep reference files (all verified to exist), and the body holds the cross-platform common structure. Not 5 because the 268-line body still carries substantial per-category detail (e.g. localization expansion percentages, accessibility regulatory dates) that could live in a reference, and console-nda-regimes.md cites a `PLUGIN_AUTHORING.md` that is not part of this bundle.

4 / 5

Total

16

/

20

Passed

Description

92%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description: it names a specific domain (game platform certification across four regimes), lists concrete capabilities covering the skill's full scope, and provides explicit 'Use when' triggers a QA lead would naturally say. The only minor gap is a few missing natural synonyms such as 'compliance' or 'release readiness'.

DimensionReasoningScore

Specificity

The description enumerates multiple concrete capabilities — "planning a game test pass or certification calendar", "the six game QA test categories, submission workflows, severity terms and SLAs", "mapping QA findings to platform terms", "building a pre-submission checklist" — comprehensively covering the skill's scope. Not score 4 because coverage is not merely 'several actions with minor gaps'; the list spans every major function the body delivers.

5 / 5

Completeness

Explicitly answers both questions: "Use when planning a game test pass or certification calendar across Xbox (XR), PlayStation (TRC), Nintendo (Lotcheck) and Steam" gives concrete 'when' triggers, and the colon clause lists the 'what' (categories, workflows, severity/SLAs, mapping, checklist). Not 4 because neither half is vague or merely implied — both are concrete and explicit.

5 / 5

Trigger Term Quality

Strong natural keywords users would say: "game test pass", "certification", "submission", "QA", "pre-submission checklist", plus platform names "Xbox (XR), PlayStation (TRC), Nintendo (Lotcheck) and Steam" with their regime acronyms. Not 5 because common variations like "compliance", "release readiness", or "first-party requirements" are absent.

4 / 5

Distinctiveness Conflict Risk

Clear niche — multi-platform game console certification planning — with distinct triggers (XR/TRC/Lotcheck/Steam regime names) that no generic QA or general testing skill would claim. Minimal overlap risk with related engine-testing skills since the description scopes to platform-holder certification, not unit test authoring.

5 / 5

Total

19

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

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