Reference catalog of game-QA test categories and the four platform-holder certification regimes a multi-platform title submits to before release. Defines the six canonical test categories (functional / compliance / compatibility / performance / localization / accessibility) plus the multiplayer and content-rating cross-axes; documents the submission workflow, severity vocabulary, test-bench configurations, and known SLAs for Microsoft Xbox Requirements (XR), Sony TRC (gated PlayStation DevNet), Nintendo Lotcheck (gated Nintendo Developer Portal), and Steam Direct review; and includes the building-a-cert-checklist workflow that maps a target platform's requirement items to the six categories. Cites public sources inline; cites gated NDA portals by stable ID per PLUGIN_AUTHORING.md Step 4 fallback. Use when planning a game test pass or cert calendar, mapping internal QA findings to the platform's vocabulary, sequencing submissions across platforms, or emitting a pre-submission checklist.
69
87%
Does it follow best practices?
Run evals on this skill
Adds up to 20 points to the overall score
View guide
Passed
No findings from the security scan
Per-platform requirement documents, severity codes, and the compatibility
bench layout that back the six-category taxonomy in SKILL.md.
| Platform | Document name | Source |
|---|---|---|
| Xbox console | Xbox Requirements (XRs) | learn.microsoft.com/.../console/certification-requirements |
| Xbox PC | Xbox Network Policies for PC and Mobile | learn.microsoft.com/.../pc/live-policies-pc |
| PlayStation | Technical Requirements Checklist (TRC) | Gated NDA portal; cite by stable ID "Sony TRC" |
| Nintendo | Lotcheck / Submission Guidelines | Gated NDA portal; cite by stable ID "Nintendo Lotcheck" |
| Steam | App Review Process | partner.steamgames.com/doc/store/review_process |
Each requirement maps to test cases with explicit Test Steps, Expected Behavior, and Pass/Fail examples - see Microsoft's Certification Tested Xbox Requirements for Xbox Console Games.
| Code | Name | Effect |
|---|---|---|
| CFR | Condition for Resubmission | Title fails cert; must be fixed before resubmit |
| SRI | Standard Reporting Issue | Related to an XR but not severe enough to fail; fix recommended |
| ION | Issue of Note | Not tied to an XR; informational |
| Non-Tested | - | XR could not be tested in this pass |
Sony TRC and Nintendo Lotcheck use comparable severity tiers internally (NDA - cite by stable ID).
The Xbox bench - per the Certification step-by-step guide - exemplifies the required matrix:
| Console | SKU | Resolution | Storage | Audio |
|---|---|---|---|---|
| Console 1 | Xbox One / Xbox Series X | 720p | Internal HDD | Stereo |
| Console 2 | Xbox One X / Xbox Series S | 4k | Internal HDD | 5.1 Bitstream |
| Console 3 | Xbox One S / Xbox Series X | 1080p | Internal HDD | Stereo |
| Console 4 | Xbox Series S | 1080p | USB HDD | Headset (Windows Sonic) |
| Console 5 | Xbox Series X | 720p | USB HDD | Stereo |
The same matrix logic applies to Sony (PS4 base / PS4 Pro / PS5 / PS5 Pro), Nintendo (Switch original / OLED / Switch 2), and PC (GPU vendor × driver version × OS × DirectX/Vulkan). Microsoft tracks cross-generation requirements under XR-130: Xbox Console Families and Generations. Each bench console also varies Console Language to exercise localized assets in the cert pass.