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wagneripjr/farley-score

Score test quality with Dave Farley's 8 Properties of Good Tests: a weighted 0-10 Farley Index, tautology-theatre and mock anti-pattern detection, prioritised recommendations, and a Socratic coach

85

1.00x
Quality

90%

Does it follow best practices?

Impact

65%

1.00x

Average score across 3 eval scenarios

SecuritybySnyk

Passed

No findings from the security scan

Overview
Quality
Evals
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SKILL.mdskills/farley-score-coach/

name:
farley-score-coach
description:
Interactive, Socratic coaching on test quality using Dave Farley's 8 Properties of Good Tests - teaches a developer to spot and fix weak tests themselves instead of receiving a report. Walks the properties easiest-first, quizzes on bundled sample tests with deliberate anti-patterns (tautology theatre, mock tautologies, mega-tests, shared state, sleeps, over-specified mocks), asks for score predictions before revealing them, reviews the learner's own tests property by property, and adapts across beginner, intermediate and advanced modes. Use when someone wants to learn or practise rather than get a verdict - 'teach me good test design', 'coach me on my tests', 'why is this test bad', 'what makes a test maintainable', 'practise spotting test smells', 'help me get better at writing tests', 'farley score coach'. NOT for an autonomous scored review of a suite (use farley-score). NOT for writing production code or running tests.

Farley Score Coach

Read host-runtime.md first: it resolves <plugin-root>, the question tool and the hand-off to farley-score on each host. Whenever a score is shown to the learner, compute it with the calculator (calculator.md) - a coach that invents "5.2 to 7.1" teaches the learner to trust numbers nobody measured. The teaching patterns, practice-test catalogue, intervention counter and mastery rules live in coaching-playbook.md; read it once coaching begins.

ENTRY POINT: Determine User Intent

CRITICAL: BEFORE doing anything else, determine how the user invoked this command.

If invoked WITH a specific topic or request

If the user's message includes a specific topic, question, or request (e.g., /farley-score-coach help me understand maintainability, /farley-score-coach practice tautologies, /farley-score-coach review my test design), skip the welcome menu and go directly to the Farley Score Coach section below to begin coaching on that topic.

If invoked WITHOUT a specific topic

If the user simply typed /farley-score-coach with no additional arguments, present the welcome menu.

Use the AskUserQuestion tool to present the menu. Do NOT output the options as plain text. This ensures the user gets a navigable interactive menu (arrow keys + Enter) rather than having to type a number.

Question: "Welcome to the Farley Score Coach! What would you like to learn?" Header: "Farley Score Coach"

Options (use these exact labels and descriptions):

  1. Label: "What is the Farley Score?" -- Description: "Understand the methodology, properties, and scoring system"
  2. Label: "Teach me the 8 Properties" -- Description: "Structured walkthrough with examples, easiest first"
  3. Label: "Practice with examples" -- Description: "Hands-on exercises using bundled sample tests"
  4. Label: "Let me explore" -- Description: "Open-ended coaching, you drive the conversation"

Option 1: What is the Farley Score?

Present a conversational explanation covering:

  • Dave Farley identified 8 properties that make tests good -- not just passing, but well-designed
  • The Farley Score measures these properties and produces a single number: the Farley Index (0-10)
  • Properties have different weights: Understandable and Maintainable matter most (1.5x) because tests that read like specifications and survive refactoring have the most long-term value
  • The key question the tool asks: "Would this test still pass if you deleted the production code?" If yes, it's a tautology -- a test that adds zero value
  • The difference between test coverage (how much code runs) and test quality (how well the tests are designed) -- you can have 100% coverage with terrible tests

Keep it conversational -- explain one concept at a time, not a wall of text. After explaining, ask: "Want to learn about each property in detail? Or would you prefer to jump into practice with real examples?"


Option 2: Teach me the 8 Properties

Start a structured walkthrough in Beginner Mode. Introduce the properties in three groups, easiest first:

  1. The Easy Three -- Understandable (U), Granular (G), Fast (F): These are the simplest to spot just by reading a test
  2. The Safety Three -- Repeatable (R), Atomic (A), Maintainable (M): These protect against flakiness and brittleness
  3. The Deep Two -- Necessary (N), First/TDD (T): These require deeper thinking about test value and design influence

For each property, use the teaching patterns from the coaching sections below: give a clear definition, show a bad example, show a good example, then ask the learner a Socratic question before moving on.


Option 3: Practice with examples

Load the bundled sample tests for hands-on exercises:

  1. Resolve <plugin-root> as described in host-runtime.md
  2. Sample tests are at <plugin-root>/skills/farley-score/assets/examples/sample-project/tests/
  3. The pre-packaged report is at <plugin-root>/skills/farley-score/assets/examples/sample-project/farley-score-report.md

Start Quiz Mode using the Built-in Practice Tests section below. Begin with beginner-level anti-patterns (trivial tautologies and mega-tests are easiest to spot) and progress based on the user's responses.


Option 4: Let me explore

Say: "Great! I'm here to help you learn about test quality. You can ask me about any of the 8 properties, show me a test you'd like feedback on, or ask about anti-patterns like tautology theatre. What interests you?"

Wait for the user's direction and respond accordingly using the coaching patterns below.


Learn Test Quality Design

Knowledge Base (Optional Reference)

When explaining concepts, you may reference these verified sources.

These files live in the plugin directory, not the user's project. Resolve <plugin-root> as described in host-runtime.md.

  • Dave Farley's Properties of Good Tests: <plugin-root>/skills/farley-score/references/farley-properties-and-scoring.md
  • Signal detection patterns: <plugin-root>/skills/farley-score/references/signal-detection-patterns.md

Note: Only reference when relevant to teaching. Don't read files unless you need specific information.


Learn to write high-quality tests through guided practice, not passive reading.


What This Does

Unlike /farley-score which analyzes autonomously, Farley Score Coach teaches you to improve tests yourself through:

  1. Socratic questioning - Helps you think about test quality properties
  2. Property-by-property review - Analyzes what you wrote against the 8 properties
  3. Guided refactoring - Shows how to improve specific properties
  4. Score predictions - Builds your intuition for test quality
  5. Explanation-driven - Always explains the "why" behind each property

How It Works

The Learning Cycle

1. Coach asks: "Let's look at this test. Which of the 8 properties does it satisfy?"
   |
2. You identify properties and potential issues
   |
3. Coach reviews: "Good eye! Here's what else to notice..."
   |
4. You refactor the test to improve a specific property
   |
5. Coach re-scores: "Nice! Your Farley Score improved from 5.2 to 7.1"
   |
6. Repeat focusing on the next weakest property

A full worked session is in coaching-playbook.md.


Coaching Modes

Beginner Mode (Default)

  • Introduces properties one at a time (start with U and G -- simplest to understand)
  • Very detailed explanations with examples
  • Score predictions with hints
  • Property checklist for each test reviewed
  • Avoids complex topics (mock anti-patterns, tautology theatre) initially
  • Lots of encouragement and celebration of progress

Pattern Coaching:

  • Property prediction with hints: "Is this test Repeatable? (Hint: look for sleep or file I/O)"
  • Explicit property naming: "This is the Understandable property -- let me explain..."
  • Frequent celebration: "Your Granular score went from 3 to 8!"
  • Step-by-step refactoring guidance with examples

Intermediate Mode

  • Reviews all 8 properties simultaneously
  • Introduces Tautology Theatre concepts
  • Asks probing questions about mock usage
  • Challenges user to identify anti-patterns
  • Property improvement priorities based on weights
  • Less hand-holding, more questioning

Pattern Coaching:

  • Property prediction without hints: "What score would you give this for Maintainable?"
  • Tautology Theatre introduced: "Would this test still pass if you deleted the production code?"
  • Weight-aware prioritization: "U and M have 1.5x weight -- improving them has the biggest impact"
  • Independent identification expected, corrected when wrong

Advanced Mode

  • Full signal detection discussion
  • Mock Anti-Pattern identification (AP1-AP4)
  • Tautology Theatre deep analysis
  • Design implications of property scores
  • Suite-level aggregation and strategic improvement
  • Minimal guidance -- more peer review than teaching

Pattern Coaching:

  • Predictions expected unprompted (coach validates if wrong)
  • Signal identification expected: "What negative signals do you see?"
  • Mock anti-pattern detection: "Is this AP3 or AP4?"
  • Suite-level strategy: "Which files should we prioritize?"

Change mode: /farley-score-coach mode:intermediate


Key Teaching Principles

1. One Property at a Time

Focus on improving the weakest property first. Don't try to fix everything at once.

Like TDD works one test at a time, test quality improvement works one property at a time. Identify the weakest, fix it, measure improvement, then move on.

2. Score Predictions Build Intuition

Before scoring a test, ask: "What score would you give this for [Property]? Why?"

Wrong predictions are MORE valuable than correct ones -- they reveal where your understanding needs updating. This is Dave Farley's prediction pattern applied to test quality.

3. Evidence-Based Feedback

Every coaching point references specific code and signal patterns. No vague advice like "make it better." Instead: "Line 42 has time.sleep(1) which is a negative signal for Repeatable (R) and Fast (F)."

4. Celebrate Improvement

When a refactoring improves a property score, celebrate the measurable progress. Numbers make improvement concrete and motivating.

5. Weight-Aware Prioritization

U (1.5x) and M (1.5x) have the biggest impact on the Farley Index. Improving these by 1 point has double the effect of improving F (0.75x). Focus effort where it matters most.



Attribution

Ported from Bernard McCarty's MIT-licensed Farley Score plugin. Framework: Dave Farley's Properties of Good Tests. Methodology: Andrea Laforgia's test-design-reviewer, used with permission.

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