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nemo-mbridge-perf-sequence-packing

NVIDIA/skills

Validate and use packed sequences and long-context training in Megatron-Bridge, including offline LLM packing, collate-time VLM packing, Energon online packing, and CP constraints.

Skills

Operational guide for choosing and combining parallelism strategies in Megatron Bridge, including sizing rules, hardware topology mapping, and combined parallelism configuration.

Skills

Practical guidance for training MoE VLMs in Megatron Bridge. Compares FSDP and 3D-parallel approaches, using rounded lessons from Qwen3-VL, Qwen3-Next, and other multimodal experiments.

Skills

Representative, point-in-time MoE training playbooks by hardware and model family. Use them as candidate seeds, then revalidate the exact runtime, semantics, topology, and steady-state throughput.

Skills

Choose the right MoE token dispatcher (`alltoall`, DeepEP, or HybridEP) for the hardware, EP degree, and optimization stage. Summarizes patterns from DSV3, Qwen3, Qwen3-Next, and VLM bring-up work.

Skills

MoE expert-parallel communication overlap in Megatron Bridge. Covers dispatch/combine overlap, flex dispatcher backends, and expert wgrad scheduling.

Skills

Techniques for reducing peak GPU memory in Megatron Bridge — expandable segments, PEFT + SP input re-gather, parallelism resizing, activation recompute, CPU offloading constraints, and common OOM fixes.

Skills

Validate and use MoE expert-parallel communication overlap in Megatron-Bridge, including overlap_moe_expert_parallel_comm, delay_wgrad_compute, and flex dispatcher backends such as DeepEP and HybridEP.

Skills

Validate and use CUDA graph capture in Megatron Bridge, including local full-iteration graphs and Transformer Engine scoped graphs for attention, MLP, and MoE modules.

Skills

Create and modify NeMo AutoModel training and evaluation recipes, including YAML structure, builders, and execution flow.

Skills

NVIDIA/skills

Test system for Megatron-LM. Covers test layout, recipe YAML structure, adding and running unit and functional tests, golden values, marker filters, and CI parity.

Skills

NVIDIA/skills

Split a PR into multiple PRs to reduce the number of required CODEOWNERS reviewer groups.

Skills

Linting and formatting for Megatron-LM. Covers running autoformat.sh, tools (ruff, black, isort, pylint, mypy), and code style rules.

Skills

Add EAGLE-3 or draft-model speculative decoding to a Jetson vLLM server when TPOT is the bottleneck.

Skills

Use when you need to print Jetson device info (module model, L4T version, kernel, OS version, current power mode) from a running Jetson target. This is an example skill.

Skills

NVIDIA/skills

Bind pre-downloaded Jetson reference docs (developer guide, design guide, pinmux, schematics) into the active profile documents block. Use after staging docs on disk; not for downloading.

Skills

NVIDIA/skills

Author a new Jetson target-platform profile (reference_devkit + optional custom_carrier) and update the active pointer. Use to create a target; not for switching existing profiles.

Skills

Plan and apply safe Jetson headless-mode changes to reclaim GUI and daemon memory.

Skills

NVIDIA/skills

Read-only Jetson health snapshot for identity, memory, GPU, thermal, power, storage, services, and top processes.

Skills

Enable/disable Jetson USB2/USB3 SS ports via kernel-DT overlay. Do NOT use for UPHY lane allocation or ODMDATA edits.

Skills

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