Discover and install skills to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
NVIDIA/skills Validate and use packed sequences and long-context training in Megatron-Bridge, including offline LLM packing, collate-time VLM packing, Energon online packing, and CP constraints. | Skills | — |
NVIDIA/skills Operational guide for choosing and combining parallelism strategies in Megatron Bridge, including sizing rules, hardware topology mapping, and combined parallelism configuration. | Skills | — |
NVIDIA/skills Practical guidance for training MoE VLMs in Megatron Bridge. Compares FSDP and 3D-parallel approaches, using rounded lessons from Qwen3-VL, Qwen3-Next, and other multimodal experiments. | Skills | — |
NVIDIA/skills Representative, point-in-time MoE training playbooks by hardware and model family. Use them as candidate seeds, then revalidate the exact runtime, semantics, topology, and steady-state throughput. | Skills | — |
NVIDIA/skills Choose the right MoE token dispatcher (`alltoall`, DeepEP, or HybridEP) for the hardware, EP degree, and optimization stage. Summarizes patterns from DSV3, Qwen3, Qwen3-Next, and VLM bring-up work. | Skills | — |
NVIDIA/skills MoE expert-parallel communication overlap in Megatron Bridge. Covers dispatch/combine overlap, flex dispatcher backends, and expert wgrad scheduling. | Skills | — |
NVIDIA/skills Techniques for reducing peak GPU memory in Megatron Bridge — expandable segments, PEFT + SP input re-gather, parallelism resizing, activation recompute, CPU offloading constraints, and common OOM fixes. | Skills | — |
NVIDIA/skills Validate and use MoE expert-parallel communication overlap in Megatron-Bridge, including overlap_moe_expert_parallel_comm, delay_wgrad_compute, and flex dispatcher backends such as DeepEP and HybridEP. | Skills | — |
NVIDIA/skills Validate and use CUDA graph capture in Megatron Bridge, including local full-iteration graphs and Transformer Engine scoped graphs for attention, MLP, and MoE modules. | Skills | — |
NVIDIA/skills Create and modify NeMo AutoModel training and evaluation recipes, including YAML structure, builders, and execution flow. | Skills | — |
NVIDIA/skills Test system for Megatron-LM. Covers test layout, recipe YAML structure, adding and running unit and functional tests, golden values, marker filters, and CI parity. | Skills | — |
NVIDIA/skills Split a PR into multiple PRs to reduce the number of required CODEOWNERS reviewer groups. | Skills | — |
NVIDIA/skills Linting and formatting for Megatron-LM. Covers running autoformat.sh, tools (ruff, black, isort, pylint, mypy), and code style rules. | Skills | — |
NVIDIA/skills Add EAGLE-3 or draft-model speculative decoding to a Jetson vLLM server when TPOT is the bottleneck. | Skills | — |
NVIDIA/skills Use when you need to print Jetson device info (module model, L4T version, kernel, OS version, current power mode) from a running Jetson target. This is an example skill. | Skills | — |
NVIDIA/skills Bind pre-downloaded Jetson reference docs (developer guide, design guide, pinmux, schematics) into the active profile documents block. Use after staging docs on disk; not for downloading. | Skills | — |
NVIDIA/skills Author a new Jetson target-platform profile (reference_devkit + optional custom_carrier) and update the active pointer. Use to create a target; not for switching existing profiles. | Skills | — |
NVIDIA/skills Plan and apply safe Jetson headless-mode changes to reclaim GUI and daemon memory. | Skills | — |
NVIDIA/skills Read-only Jetson health snapshot for identity, memory, GPU, thermal, power, storage, services, and top processes. | Skills | — |
NVIDIA/skills Enable/disable Jetson USB2/USB3 SS ports via kernel-DT overlay. Do NOT use for UPHY lane allocation or ODMDATA edits. | Skills | — |
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