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popey/test-tessl-review-skill

A simple test skill that greets the user

Skills

popey/gamedev.sh-skills

Integrates the GameDistribution JavaScript SDK (GD SDK) into a JavaScript or HTML5 game, covering SDK initialization, interstitial and rewarded ad display, banner ads, ad callback handling, and game lifecycle events. Use when the user asks about GameDistribution, GD SDK, game ads, HTML5 game monetization, ad integration, or wiring up ads and lifecycle events in a JavaScript or HTML5 game.

Skills

popey/test-tessl-review-skill

A simple test skill to verify the updated footer

Skills

popey/gamedev.sh-skills

Integrates the CrazyGames JavaScript SDK (v3) into a browser or HTML5 game. Handles SDK initialization, user authentication and profile retrieval, persistent key/value storage, interstitial and rewarded ad breaks, adblock detection, responsive banner ads, gameplay lifecycle hooks (loadingStart/Stop, gameplayStart/Stop, happytime), and optional Xsolla Pay Station in-app purchases with analytics order tracking. Use when the user mentions CrazyGames, wants to publish or integrate a game on CrazyGames, or needs to add SDK features like ads, user accounts, game events, storage, or in-game purchases to a browser/HTML5/JavaScript game.

Skills

popey/test-tessl-review-skill

Review code for maintainability improvements and best practices.

Skills

popey/tessl-plugin-demo

Write clear, conventional git commit messages

Skills

jscraik/Agent-Skills

Use when listing or installing Codex skills from curated sources, GitHub repo paths, private repos, or local package locations.

Skills

jscraik/Agent-Skills

Use when creating or updating a Codex skill package with focused triggers, progressive disclosure, evals, evidence, or tool integration.

Skills

jscraik/Agent-Skills

Use when the user asks how to build with OpenAI products or APIs, asks about Codex itself or choosing Codex surfaces, needs up-to-date official documentation with citations, help choosing the latest model for a use case, or model upgrade and prompt-upgrade guidance; use OpenAI docs MCP tools for non-Codex docs questions, use the Codex manual helper first for broad Codex self-knowledge, and restrict fallback browsing to official OpenAI domains.

Skills

jscraik/Agent-Skills

Binary calibration pack for recurring workflow guardrail recommendations.

Skills

jscraik/Agent-Skills

Analyze git-history security ownership when sensitive files, CODEOWNERS coverage, bus factor, contributor concentration, and remediation evidence need mapping.

Skills

jscraik/Agent-Skills

Run, audit, and design authorized Recon Workbench workflows when scoped target interrogation needs evidence artifacts, redaction, validation, and safe reporting.

Skills

adamsardo/bolt-slides-couch

Build a premium PRESENTED slide deck — classic one-slide-at-a-time slides you advance with a clicker — as a Vite + React app. It keeps the Slidev navigation UI (floating glass dock + thumbnail rail + click-builds + presenter) but slides are RESPONSIVE React (reflow to any screen, no fixed canvas) and fully interactive. Use this for a deck you'll PRESENT (talk over, projector, screen-share) when you want web interactivity and responsiveness without Slidev's constraints. The repo IS the running app (Vite + React) — you install it in place, theme the tokens, and AUTHOR an original deck from the user's real topic/brand.

Skills

christopher-buss/skills

Test-driven development (TDD) with red-green-refactor loop. Use when user wants to build features, fix bugs, mentions "tdd", wants integration tests, or implementing all new code.

Skills

christopher-buss/skills

Use when writing TypeScript code for Roblox using roblox-ts, especially when unsure if a JavaScript API exists or how to handle Luau interop

Skills

christopher-buss/skills

Node.js package manager with strict dependency resolution. Use when running pnpm specific commands, configuring workspaces, or managing dependencies with catalogs, patches, or overrides.

Skills

christopher-buss/skills

Write tests, mock functions, assert values, and configure test suites for Roblox/Luau code using Jest Roblox — a Luau port whose API diverges from JS Jest in subtle, non-obvious ways that LLM training data does not cover. Use whenever encountering Jest in Roblox/Luau code: editing .spec test files, calling jest.fn/jest.mock/spyOn, using describe/it/expect, or debugging Jest tests.

Skills

christopher-buss/skills

Use when building ECS-based games in Roblox with roblox-ts using jecs for entities, components, queries, and relationships

Skills

christopher-buss/skills

Opinionated preferences for roblox-ts development. Use when setting up new roblox-ts projects or when coding style/tooling decisions arise.

Skills

christopher-buss/skills

Use when designing components, systems, or entity structures for jecs in Roblox. Use when deciding if data should be one component or multiple, when archetype transitions seem expensive, or when choosing entity members vs relationships.

Skills

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