CtrlK
BlogDocsLog inGet started
Tessl Logo

Discover skills

Discover and install skills to enhance your AI agent's capabilities.

AllSkillsDocsRules
NameContainsScore

cpp-algo-style

MaaEnd/MaaEnd

MaaEnd cpp-algo C++ 编码风格与工程规范指南。参考 MaaFramework 的优秀实践,规范命名、头文件、公共工具、错误处理、日志、CMake 等方面。在编写、修改或审查 agent/cpp-algo/ 下的 C++ 代码时使用。

Skills

62

basicmachines-co/basic-memory

Report the Basic Memory for Codex configuration, reachability, hook expectations, recent Codex checkpoints, and active tasks.

Skills

62

basicmachines-co/basic-memory

Capture a durable engineering decision in Basic Memory with rationale, alternatives, consequences, and affected work.

Skills

62

ArcReel/ArcReel

调用项目配置的文本模型生成 JSON 剧本(同时产出每个分镜的 image_prompt 与 video_prompt)。由 create-episode-script 子智能体调用。读取 script_plan 中间文件和 project.json,输出符合 Pydantic schema 的剧本。

Skills

62

IvanMurzak/Unity-MCP

Create a new skill (MCP tool) for the Unity Editor by writing a C# (.cs) file that Unity compiles into the project. After compilation the new tool becomes callable through MCP. The file must be a partial class decorated with [AiToolType], each tool method must be decorated with [AiTool], the class name should match the file name, all Unity API calls must run via com.IvanMurzak.ReflectorNet.Utils.MainThread.Instance.Run(), and the method should either return a structured data model (for parseable output) or void (for side-effect-only operations). See the body of this skill for a full sample and best-practice notes.

Skills

62

IvanMurzak/Unity-MCP

Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.

Skills

62

IvanMurzak/Unity-MCP

Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).

Skills

62

IvanMurzak/Unity-MCP

Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. Pass `primitiveType` to spawn a Unity primitive (Cube, Sphere, etc.) instead of an empty GameObject.

Skills

62

IvanMurzak/Unity-MCP

Start / stop / pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors.

Skills

62

BuilderIO/agent-native

Trigger-based automations — reminders, follow-ups, webhooks — across the booking lifecycle.

Skills

62

BuilderIO/agent-native

Booking lifecycle — pending, confirmed, rescheduled, cancelled — plus attendees, references, no-shows, and reminders.

Skills

62

BuilderIO/agent-native

Public booking flow — the state machine, animations, and URL/app-state sync.

Skills

62

BuilderIO/agent-native

Add or use full agent harness runtimes like Claude Code, Codex, Pi, Cursor, Mastra, or ACP agents inside Agent-Native.

Skills

62

BuilderIO/agent-native

How to create new skills for an agent-native app. Use when adding a new skill, documenting a pattern the agent should follow, or creating reusable guidance for the agent.

Skills

62

nyldn/claude-octopus

Post-ship doc sync across project markdown. Use when: sync docs, update docs, document changes, release notes.

Skills

62

nyldn/claude-octopus

Generate slide deck presentations from briefs — use when you need slides, pitch decks, or visual summaries

Skills

62

nyldn/claude-octopus

Trace codepaths in diffs, map against tests, auto-generate missing coverage — use before shipping PRs

Skills

62

nyldn/claude-octopus

Starter: one-screen provider health summary — availability, auth method, version drift, and cost posture for every seatable provider

Skills

62

nyldn/claude-octopus

Build a behavior change with observed red, minimal green, and measured test consolidation

Skills

62

OpenBMB/PilotDeck

Google Workspace CLI for Gmail, Calendar, Drive, Contacts, Sheets, and Docs.

Skills

62

Can't find what you're looking for? Evaluate a missing skill.