Discover and install skills to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
MaaEnd/MaaEnd MaaEnd cpp-algo C++ 编码风格与工程规范指南。参考 MaaFramework 的优秀实践,规范命名、头文件、公共工具、错误处理、日志、CMake 等方面。在编写、修改或审查 agent/cpp-algo/ 下的 C++ 代码时使用。 | Skills | |
basicmachines-co/basic-memory Report the Basic Memory for Codex configuration, reachability, hook expectations, recent Codex checkpoints, and active tasks. | Skills | |
basicmachines-co/basic-memory Capture a durable engineering decision in Basic Memory with rationale, alternatives, consequences, and affected work. | Skills | |
ArcReel/ArcReel 调用项目配置的文本模型生成 JSON 剧本(同时产出每个分镜的 image_prompt 与 video_prompt)。由 create-episode-script 子智能体调用。读取 script_plan 中间文件和 project.json,输出符合 Pydantic schema 的剧本。 | Skills | |
IvanMurzak/Unity-MCP Create a new skill (MCP tool) for the Unity Editor by writing a C# (.cs) file that Unity compiles into the project. After compilation the new tool becomes callable through MCP. The file must be a partial class decorated with [AiToolType], each tool method must be decorated with [AiTool], the class name should match the file name, all Unity API calls must run via com.IvanMurzak.ReflectorNet.Utils.MainThread.Instance.Run(), and the method should either return a structured data model (for parseable output) or void (for side-effect-only operations). See the body of this skill for a full sample and best-practice notes. | Skills | |
IvanMurzak/Unity-MCP Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window. | Skills | |
IvanMurzak/Unity-MCP Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB). | Skills | |
IvanMurzak/Unity-MCP Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. Pass `primitiveType` to spawn a Unity primitive (Cube, Sphere, etc.) instead of an empty GameObject. | Skills | |
IvanMurzak/Unity-MCP Start / stop / pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors. | Skills | |
BuilderIO/agent-native Trigger-based automations — reminders, follow-ups, webhooks — across the booking lifecycle. | Skills | |
BuilderIO/agent-native Booking lifecycle — pending, confirmed, rescheduled, cancelled — plus attendees, references, no-shows, and reminders. | Skills | |
BuilderIO/agent-native Public booking flow — the state machine, animations, and URL/app-state sync. | Skills | |
BuilderIO/agent-native Add or use full agent harness runtimes like Claude Code, Codex, Pi, Cursor, Mastra, or ACP agents inside Agent-Native. | Skills | |
BuilderIO/agent-native How to create new skills for an agent-native app. Use when adding a new skill, documenting a pattern the agent should follow, or creating reusable guidance for the agent. | Skills | |
nyldn/claude-octopus Post-ship doc sync across project markdown. Use when: sync docs, update docs, document changes, release notes. | Skills | |
nyldn/claude-octopus Generate slide deck presentations from briefs — use when you need slides, pitch decks, or visual summaries | Skills | |
nyldn/claude-octopus Trace codepaths in diffs, map against tests, auto-generate missing coverage — use before shipping PRs | Skills | |
nyldn/claude-octopus Starter: one-screen provider health summary — availability, auth method, version drift, and cost posture for every seatable provider | Skills | |
nyldn/claude-octopus Build a behavior change with observed red, minimal green, and measured test consolidation | Skills | |
OpenBMB/PilotDeck Google Workspace CLI for Gmail, Calendar, Drive, Contacts, Sheets, and Docs. | Skills |
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