Discover and install skills, docs, and rules to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
semantica-agi/semantica Manage ontology schemas, concepts, relationships, and alignments for Semantica knowledge graphs. | Skills | — |
semantica-agi/semantica Ingest data from files, databases, APIs, or streams into Semantica knowledge graphs with schema mapping and entity linking. | Skills | — |
semantica-agi/semantica Run the full Semantica semantic extraction pipeline on a file or selected text — NER, relations, events, coreference resolution, triplets, and validation. Clears result cache before each run. Returns Markdown tables with entity/relation/event/triplet results and inline validator warnings. | Skills | — |
semantica-agi/semantica Export Semantica graphs, results, and provenance to JSON, RDF, Parquet, CSV, GraphML, and other formats. | Skills | — |
semantica-agi/semantica Explain Semantica reasoning, decision logic, and graph results with traceability, causal context, and human-readable rationale. | Skills | — |
semantica-agi/semantica Detect duplicate entities, duplicate groups, and relationship duplicates in Semantica using fuzzy matching, schema heuristics, and graph similarity. | Skills | — |
semantica-agi/semantica Full decision lifecycle in Semantica � record, query, find precedents (hybrid/advanced), analyze influence, explain, insights dashboard, list, and record exceptions. Uses AgentContext, ContextGraph, DecisionQuery, CausalChainAnalyzer, DecisionRecorder. | Skills | — |
semantica-agi/semantica Track and inspect graph changes, diffs, temporal updates, and the impact of new data on Semantica knowledge graphs. | Skills | — |
semantica-agi/semantica Analyze cause-and-effect relationships in the Semantica knowledge graph — causal chains, interventions, counterfactuals, and causal influence scores. | Skills | — |
semantica-agi/semantica Semantica full-stack knowledge graph skill for context graphs, decision intelligence, explainability, extraction, reasoning, visualization, ontology, provenance, policy, and export workflows. | Skills | — |
EtienneLescot/n8n-as-code Use when the user explicitly wants to create, edit, validate, sync, or troubleshoot n8n workflows, asks about n8n nodes or automation, or wants to use n8n-as-code in the current context root. | Skills | — |
EtienneLescot/n8n-as-code Use when the user explicitly wants to create, edit, validate, sync, or troubleshoot n8n workflows, asks about n8n nodes or automation, or wants to use n8n-as-code in the current context root. | Skills | — |
jasonkneen/tiny-world-builder Use when adding or modifying WebXR, AR placement, VR immersion, headset controller input, or XR rendering modes in Tiny World Builder. | Skills | — |
jasonkneen/tiny-world-builder Use when visually testing Tiny World Builder UI, camera, ghost opacity, buildings, tile geometry, or frontend polish in the browser. | Skills | — |
jasonkneen/tiny-world-builder Use when changing Tiny World Builder's mode indicator, boot tool selection, or Esc-to-Select behaviour. | Skills | — |
jasonkneen/tiny-world-builder Use when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook. | Skills | — |
jasonkneen/tiny-world-builder Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits. Universe carousel is archived but code stays in repo. | Skills | — |
jasonkneen/tiny-world-builder Use when adding or changing Tiny World Builder tile/object repeat-click behavior, terrain stacking, floors/intensity, fences, rocks, walls, crops, or Monument Valley-like height/detail growth. | Skills | — |
jasonkneen/tiny-world-builder Use when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow. | Skills | — |
jasonkneen/tiny-world-builder Use when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library. Covers where shaders live, the override relationship between LandscapeEngine.js and engine/landscape/*.js, and the procedural-noise toolkit. | Skills | — |
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