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Discover and install skills, docs, and rules to enhance your AI agent's capabilities.

AllSkillsDocsRules
NameContainsScore

ontology

semantica-agi/semantica

Manage ontology schemas, concepts, relationships, and alignments for Semantica knowledge graphs.

Skills

semantica-agi/semantica

Ingest data from files, databases, APIs, or streams into Semantica knowledge graphs with schema mapping and entity linking.

Skills

semantica-agi/semantica

Run the full Semantica semantic extraction pipeline on a file or selected text — NER, relations, events, coreference resolution, triplets, and validation. Clears result cache before each run. Returns Markdown tables with entity/relation/event/triplet results and inline validator warnings.

Skills

semantica-agi/semantica

Export Semantica graphs, results, and provenance to JSON, RDF, Parquet, CSV, GraphML, and other formats.

Skills

semantica-agi/semantica

Explain Semantica reasoning, decision logic, and graph results with traceability, causal context, and human-readable rationale.

Skills

semantica-agi/semantica

Detect duplicate entities, duplicate groups, and relationship duplicates in Semantica using fuzzy matching, schema heuristics, and graph similarity.

Skills

semantica-agi/semantica

Full decision lifecycle in Semantica � record, query, find precedents (hybrid/advanced), analyze influence, explain, insights dashboard, list, and record exceptions. Uses AgentContext, ContextGraph, DecisionQuery, CausalChainAnalyzer, DecisionRecorder.

Skills

semantica-agi/semantica

Track and inspect graph changes, diffs, temporal updates, and the impact of new data on Semantica knowledge graphs.

Skills

semantica-agi/semantica

Analyze cause-and-effect relationships in the Semantica knowledge graph — causal chains, interventions, counterfactuals, and causal influence scores.

Skills

semantica-agi/semantica

Semantica full-stack knowledge graph skill for context graphs, decision intelligence, explainability, extraction, reasoning, visualization, ontology, provenance, policy, and export workflows.

Skills

EtienneLescot/n8n-as-code

Use when the user explicitly wants to create, edit, validate, sync, or troubleshoot n8n workflows, asks about n8n nodes or automation, or wants to use n8n-as-code in the current context root.

Skills

EtienneLescot/n8n-as-code

Use when the user explicitly wants to create, edit, validate, sync, or troubleshoot n8n workflows, asks about n8n nodes or automation, or wants to use n8n-as-code in the current context root.

Skills

jasonkneen/tiny-world-builder

Use when adding or modifying WebXR, AR placement, VR immersion, headset controller input, or XR rendering modes in Tiny World Builder.

Skills

jasonkneen/tiny-world-builder

Use when visually testing Tiny World Builder UI, camera, ghost opacity, buildings, tile geometry, or frontend polish in the browser.

Skills

jasonkneen/tiny-world-builder

Use when changing Tiny World Builder's mode indicator, boot tool selection, or Esc-to-Select behaviour.

Skills

jasonkneen/tiny-world-builder

Use when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook.

Skills

jasonkneen/tiny-world-builder

Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits. Universe carousel is archived but code stays in repo.

Skills

jasonkneen/tiny-world-builder

Use when adding or changing Tiny World Builder tile/object repeat-click behavior, terrain stacking, floors/intensity, fences, rocks, walls, crops, or Monument Valley-like height/detail growth.

Skills

jasonkneen/tiny-world-builder

Use when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow.

Skills

jasonkneen/tiny-world-builder

Use when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library. Covers where shaders live, the override relationship between LandscapeEngine.js and engine/landscape/*.js, and the procedural-noise toolkit.

Skills

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