Discover and install skills, docs, and rules to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
flutter/flutter-intellij Prevent UI freezes and ensure a responsive user experience by validating threading rules and migrating blocking calls off the Event Dispatch Thread (EDT). | Skills | — |
flutter/flutter-intellij Optimize plugin size and security by removing unused dependencies and updating outdated libraries. | Skills | — |
flutter/flutter-intellij Ensure the plugin's custom UI components are accessible to users with screen readers and other assistive technologies. | Skills | — |
flutter/flutter-intellij Add a new unit test for a class that currently lacks one or add a new test case to an existing test file, verifying improvement with Kover. | Skills | — |
reactive/data-client Cost-and-speed-optimized development workflow for a cheap fast implementing model consulting expensive advisor subagents (design-advisor, principal-advisor, quality-reviewer). Use for design-bearing or high-risk implementation - new/changed public contracts, schemas, state/lifecycle, concurrency, security, persistence, compatibility - or after repeated failed attempts. Do not invoke for trivial edits or solely because a change touches multiple files. | Skills | — |
raphaelmansuy/edgequake Produce the EdgeQuake WebUI UX/UI map one route at a time (capture screenshots, then immediately write per-page docs and per-page analysis requests). Use when asked to map UI, capture screens page-by-page, avoid agent memory saturation, or generate ux_ui_map artifacts. | Skills | — |
raphaelmansuy/edgequake Analyze exactly one captured UI page (from ux_ui_map screenshots + request JSON) and immediately write/update ux_ui_map/pages/{page}.md in neutral descriptive language. Use when asked to analyze screenshots, rewrite corresponding analysis immediately, or avoid memory/context saturation. | Skills | — |
raphaelmansuy/edgequake Automatically generate comprehensive documentation for Rust and TypeScript codebases by analyzing code structure, patterns, and relationships. Supports trait-based patterns, async operations, React components, and Next.js applications. | Skills | — |
raphaelmansuy/edgequake Capture EdgeQuake WebUI routes with Playwright and write artifacts immediately (screenshots + per-page request JSON + capture index). Use when adding/updating Playwright E2E capture specs or when asked to automate UI screenshot collection. | Skills | — |
raphaelmansuy/edgequake Validate PDF to Markdown conversion quality using multi-dimensional metrics. Assess table accuracy, style preservation (bold/italic/headings), robustness, and performance with standardized F1-scoring methodology. | Skills | — |
raphaelmansuy/edgequake Unified development workflow for EdgeQuake using Makefile commands. Use when starting services, running tests, or managing the full development stack (database, backend, frontend). Provides simplified alternatives to raw cargo/npm commands. | Skills | — |
raphaelmansuy/edgequake Service management for E2E testing in EdgeQuake. Start, stop, and monitor PostgreSQL, backend API, and frontend services. Includes health checks and logging utilities for interactive testing workflows. | Skills | — |
raphaelmansuy/edgequake Validate documentation traceability between code annotations (@implements), feature registry, business rules, and use cases. Detect ID collisions, undocumented features, broken cross-references, and namespace violations. | Skills | — |
raphaelmansuy/edgequake Integrate CopilotKit AI components into Next.js frontend for building agentic UIs. Enables context-aware AI agents that can read app state and trigger tools/actions. Supports custom adapters for self-hosted LLMs and multiple provider integrations. | Skills | — |
ByteDance-Seed/VeOmni Use this skill when updating dependencies managed by uv: bumping a package version, upgrading the uv tool itself, updating torch/CUDA stack, switching transformers version, or regenerating the lockfile. Trigger: 'update dependency', 'bump version', 'upgrade uv', 'update torch', 'update lockfile', 'uv sync fails'. | Skills | — |
ByteDance-Seed/VeOmni Use this skill before committing ANY code change — this is a mandatory gate in the commit flow. Also trigger proactively when: you've made changes across multiple files and want to check consistency, you're unsure if a fix is safe, a change touches shared infrastructure (BaseTrainer, distributed, model loading, data pipeline), or a change is larger than a few lines. The review launches a subagent that checks implementation quality, multi-file consistency, and known constraint violations, then rates the change as safe/needs-attention/risky. | Skills | — |
ByteDance-Seed/VeOmni Use this skill for performance profiling and optimization. Two modes: (1) Analyze existing profile files (Chrome traces, memory snapshots) — write scripts to parse and summarize metrics per user requirements. (2) Generate profiles during development — configure ProfileConfig, run training, collect traces, analyze bottlenecks, and suggest optimizations. Trigger: 'profile', 'performance', 'slow', 'MFU', 'throughput', 'bottleneck', 'memory usage', 'trace', 'optimize training speed'. | Skills | — |
ByteDance-Seed/VeOmni Use this skill when adding a new optimized kernel or operator to veomni/ops/. Covers the full lifecycle: understanding VeOmni's ops architecture (KERNEL_REGISTRY + OpSlot dispatch, with a thin function-pointer shim for a few legacy global ops), implementing the kernel, registering it, adding tests, and documenting it. Trigger: 'add op', 'new kernel', 'add attention variant', 'new fused op', 'add triton kernel', 'optimize operator'. | Skills | — |
ByteDance-Seed/VeOmni Use this skill when adding support for a new model to VeOmni. Covers the full lifecycle: analyzing the HuggingFace model, creating model patches, defining parallel plans, writing configs, integrating with the trainer, and testing. Trigger: 'add model', 'support new model', 'integrate a model', 'new model support'. | Skills | — |
ByteDance-Seed/VeOmni Use this skill when adding or refreshing a patchgen-generated modeling file for a VeOmni model under its generated directory — GPU-only or GPU+NPU, dense or MoE, text-only / VLM / Omni-thinker+talker. Covers: creating GPU and NPU patchgen configs, using patchgen decorators (replace_class/override_method/replace_function/modify_init/add_post_import_block/drop_import_names), reusing sibling-model patches via name_map, handling MoE weight-loading (CheckpointTensorConverter + fused gate_up_proj layout), multimodal/VLM forward with Ulysses SP, excluding speech/vocoder subtrees in Omni models (talker/token2wav/DiT/BigVGAN), wiring __init__.py for the patchgen-generated classes, running codegen, and adding test cases. Trigger: 'port a model to patchgen', 'add patchgen for a model', 'transformers v5 migration', 'add NPU patchgen'. Do NOT edit files under generated/ manually — always regenerate via patchgen. | Skills | — |
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