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threejs-game-ui-designer

majidmanzarpour/threejs-game-skills

Design premium Three.js game UI. Use for HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

Skills

majidmanzarpour/threejs-game-skills

Debug and profile Three.js browser games. Combines scene debugging, render/runtime/loading/animation/resize/mobile input fixes, performance profiling, draw calls, triangles, textures, memory, shader/post-processing cost, bundle size, and mobile DPR/input issues.

Skills

majidmanzarpour/threejs-game-skills

Generate, convert, clean, and prepare audio assets for Three.js browser games using ElevenLabs. Use for sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature or boss stingers, announcer/dialogue TTS, scratch-performance voice conversion, voice cleanup/isolation, audio manifests, and game-ready web audio integration.

Skills

majidmanzarpour/threejs-game-skills

Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, technical art, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, shaders, VFX readability, render budgets, LOD/instancing, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, or GUI art, load the relevant generator skills before deciding procedural assets are enough.

Skills

zanwei/design-dna

Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects, etc.). Use this skill when: (1) a user wants to see the full 3-dimension design structure/schema, (2) a user provides images, screenshots, or URLs of reference designs and wants them analyzed into a structured JSON profile covering all three dimensions, (3) a user has a Design DNA JSON and content and wants a design generated from it, or (4) any combination of these phases. Triggers on "design DNA", "extract design style", "analyze design", "design tokens from reference", "generate design from JSON", "design system from screenshot", "design profile", "style guide JSON", "visual effects analysis", "design with effects", "3d design analysis".

Skills

NyxTides/ppt-image-first

Build presentation plans for PPT / slides / decks through a conversation-first workflow, then propose multiple visual directions with preview images before writing deck specs. Use when the user asks to create a PPT, presentation, deck, 答辩稿, 路演 deck, 产品介绍 PPT, 汇报 PPT, or when the user has only a topic or rough materials and needs help clarifying structure, style, and page planning before generation.

Skills

repowise-dev/claude-code-prompts

Designs clear, testable prompts for agent workflows. Use when creating new prompts, refining weak prompts, or establishing reusable prompting patterns.

Skills

repowise-dev/claude-code-prompts

Defines practical standards for implementation-focused coding agents. Use when creating or editing code, especially when reliability, clarity, and low-risk delivery are required.

Skills

conorluddy/ios-simulator-skill

29 production-ready scripts for iOS app testing, building, and automation. Provides semantic UI navigation, build automation, accessibility testing, and simulator lifecycle management. Optimized for AI agents with minimal token output.

Skills

BiFangKNT/mtga

在 Windows/macOS/Linux 上使用 `uv` 执行 Python 运行、依赖同步、锁文件管理、Python 版本管理与工具命令(`uv run`、`uv sync`、`uv lock`、`uv python`、`uv tool`)。当任务涉及“用 uv 运行脚本/命令”“临时依赖(`--with`)”“锁文件一致性(`--locked`/`--frozen`)”“跨平台 shell(bash/zsh/PowerShell)下排查 uv 执行问题”时使用此 skill。

Skills

BiFangKNT/mtga

Maintain, debug, and recover MTGA's Trae native custom-model route. Use when Trae native integration fails, Trae updates shift ai_agent.dll hook offsets, errors such as 4028/4054/429 appear, native rewriter or SseOpenPayload URL rewriting needs diagnosis, or Codex needs to avoid repeating prior renderer-JS/private-protocol dead ends.

Skills

BiFangKNT/mtga

构建、调试与发布 Tauri v2 应用的工程化工作流。覆盖项目初始化(create-tauri-app)、前端与 Rust 命令通信(`#[tauri::command]` + `invoke`)、状态管理、Capabilities 权限建模、插件接入、跨平台构建与问题排查。当用户需求涉及“创建 Tauri 项目”“把 Web 前端接到 Rust 后端”“最小权限配置(fs/http/shell)”“接入 Tauri 官方插件”“执行 tauri dev/build”“排查 Tauri 构建或运行错误”时使用此 skill。

Skills

BiFangKNT/mtga

使用 GitHub CLI (`gh`) 执行非交互式 GitHub 协作与自动化任务(PR、Issue、Actions、Release、API 查询/修改)。当用户要求“用 gh 命令完成任务”、需要结构化 JSON 输出(`--json`/`--jq`)、批量处理 PR/Issue(如“批量 review 多个 PR”)、按策略合并(如“检查通过后自动 squash 合并”)时使用此 skill。

Skills

BiFangKNT/mtga

Write and debug ast-grep rules for structural code search and rewrite. Use when tasks require AST-aware matching (not plain text), such as finding specific syntax shapes, relational patterns (inside/has), composite logic (all/any/not), or precise code refactors across a codebase.

Skills

better-auth/better-icons

Use when working with icons in any project. Provides CLI for searching 200+ icon libraries (Iconify) and retrieving SVGs. Commands: `better-icons search <query>` to find icons, `better-icons get <id>` to get SVG. Also available as MCP server for AI agents.

Skills

utkusen/sast-skills

Detect XML External Entity (XXE) vulnerabilities in a codebase using a three-phase approach: recon (find XML parsing sites without external-entity hardening), batched verify (trace user input to each site in parallel subagents, 3 sites each), and merge (consolidate batch results). Requires sast/architecture.md (run sast-analysis first). Outputs findings to sast/xxe-results.md. Use when asked to find XXE or XML injection bugs.

Skills

utkusen/sast-skills

Detect Cross-Site Scripting (XSS) vulnerabilities in a codebase using a three-phase approach: recon (find HTML/JS/DOM sink sites), batched verify (trace user input to sinks in parallel subagents, 3 sink sites each), and merge (consolidate batch results). Requires sast/architecture.md (run sast-analysis first). Outputs findings to sast/xss-results.md. Use when asked to find XSS or cross-site scripting bugs.

Skills

utkusen/sast-skills

Detect Server-Side Template Injection (SSTI) vulnerabilities in a codebase using a three-phase approach: recon (find template rendering sites that use dynamic strings), batched verify (trace user input to those sites in parallel subagents, 3 candidates each), and merge (consolidate batch results). Requires sast/architecture.md (run sast-analysis first). Outputs findings to sast/ssti-results.md. Use when asked to find SSTI or template injection bugs.

Skills

utkusen/sast-skills

Detect Server-Side Request Forgery (SSRF) vulnerabilities in a codebase using a three-phase approach: recon (find outbound call sites), batched verify (trace user input to destinations in parallel subagents, 3 sites each), and merge (consolidate batch results). Requires sast/architecture.md (run sast-analysis first). Outputs findings to sast/ssrf-results.md. Use when asked to find SSRF or server-side request forgery bugs.

Skills

utkusen/sast-skills

Detect SQL injection vulnerabilities in a codebase using a three-phase approach: recon (find unsafe SQL construction sites), batched verify (trace user input to those sites in parallel subagents, 3 sites each), and merge (consolidate batch results). Covers string concat, f-strings, unsafe ORM methods, and dynamic identifiers. Requires sast/architecture.md (run sast-analysis first). Outputs findings to sast/sqli-results.md. Use when asked to find SQLi or database injection bugs.

Skills

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