Discover and install skills, docs, and rules to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
agenticnotetaking/arscontexta View and manage the task stack and processing queue. Shows pending work, active tasks, completed items, and queue state. Triggers on "/tasks", "show tasks", "what's pending", "task list", "queue status". | Skills | |
basicmachines-co/basic-memory Capture a durable engineering decision in Basic Memory with rationale, alternatives, consequences, and affected work. | Skills | |
basicmachines-co/basic-memory Create an immutable Codex handoff in Basic Memory and return an exact bm-orient resume command. | Skills | |
HughYau/qiushi-skill 触发:当你从零起步、资源极少、需要先找到最小可行切入口并建立稳定根据地时调用;常见信号包括 bootstrap、MVP、pilot、first foothold、小团队起步。 English: Trigger when starting from almost nothing and needing a viable foothold before scaling up. Use this skill to build a durable base, start small, and grow from a validated nucleus instead of scattering effort. | Skills | |
HughYau/qiushi-skill 触发:当多个任务同时争夺时间、注意力、算力或预算,必须确定主攻方向并停止分散用力时调用;常见信号包括优先级过多、资源紧张、推进分散、需要决定先做什么。 English: Trigger when limited resources are being split across too many tasks and one main target must be chosen. Use this skill to concentrate effort, sequence work decisively, and finish a meaningful breakthrough before expanding. | Skills | |
IvanMurzak/Unity-MCP List all Unity-MCP tools registered in the connected Unity Editor instance. Optional regex filter matches against tool name, description, and argument names/descriptions. Use the `includeDescription` / `includeInputs` toggles to control the response size. | Skills | |
IvanMurzak/Unity-MCP Capture a screenshot from a Unity `Camera` and return it as a PNG image for direct LLM inspection. Falls back to `Camera.main` (then any active camera) when `cameraRef` is null. Width and height are capped to keep response size manageable. | Skills | |
IvanMurzak/Unity-MCP Retrieve the list of root GameObjects in the specified opened scene (or the active scene when `openedSceneName` is empty). Supports token-saving path-scoped reads over the root-GameObjects array via `paths` or `viewQuery`. Use 'scene-list-opened' to enumerate scenes. | Skills | |
IvanMurzak/Unity-MCP Find C# methods across every loaded assembly by name / type / parameters — including private methods. Returns serialized `MethodData` entries usable as schemas for 'reflection-method-call'. | Skills | |
IvanMurzak/Unity-MCP Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB. | Skills | |
IvanMurzak/Unity-MCP Get serialized data for a Unity `UnityEngine.Object` — all serializable fields and properties. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Pair with 'object-modify' when you need to write back. | Skills | |
IvanMurzak/Unity-MCP Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'gameobject-find' to list components first. | Skills | |
PurpleAILAB/Decepticon Adversary-emulation profile for APT33 (Elfin, Peach Sandstorm, HOLMIUM), a suspected Iranian state-sponsored espionage group, mapped to MITRE ATT&CK G0064 with Decepticon emulation guidance. | Skills | |
IvanMurzak/Unity-MCP Open the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done. | Skills | |
IvanMurzak/Unity-MCP Create a Prefab (or Prefab Variant) at a project asset path. Source can be a scene GameObject (`gameObjectRef`) or an existing prefab asset (`sourcePrefabAssetPath`). Creates intermediate folders if missing. Use 'gameobject-find' to locate the source GameObject first. | Skills | |
fern-api/fern How to author custom commands for the x-fern-default-test CLI using the co-generated SDK. | Skills | |
fern-api/fern How to author custom commands for the openapi-request-body-ref CLI using the co-generated SDK. | Skills | |
fern-api/fern How to author custom commands for the multi-url-environment-reference CLI using the co-generated SDK. | Skills | |
fern-api/fern How to author custom commands for the reserved-keyword-cli CLI using the co-generated SDK. | Skills | |
fern-api/fern How to author custom commands for the acme-cli CLI using the co-generated SDK. | Skills |
Can't find what you're looking for? Evaluate a missing skill.