Guides the user through finding and choosing a game concept. Use when the user wants game ideas, a new concept, a game jam idea, or to explore other directions, including dropping the current idea and starting over.
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!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,docs.density,workflow
Resolved above; use as-is. No block → the defaults in .claude/docs/config-resolution.md
(workflow: minimal, review_mode: solo, automation: collaborative, docs.density: terse), and
say that the settings were not read.
Turns no idea, or a rough one, into a written design the next step builds from. How much it writes
depends on workflow:
minimal: the Lean Brief flow below: a one-page design/game-brief.md, then stop. No
discovery questions, pillars, director gates or game-concept.md, and do not load
references/full-concept.md.standard or full: read references/full-concept.md and follow it. It writes
design/gdd/game-concept.md from .claude/docs/templates/game-concept.md. Its gates follow
.claude/docs/director-gates.md; each director agent is given its own gate file,
.claude/docs/director-gates/<gate-id in lower case>.md (cd-pillars.md,
ad-concept-visual.md, td-feasibility.md, pr-scope.md), and you do not read those files
yourself.--review in the text typed after the skill name overrides review_mode for this run.
docs.density sets each section's depth: terse = bullets; balanced = with brief rationale;
thorough = rationale and alternatives. Questions follow .claude/docs/automation-modes.md
(collaborative asks, guided asks only for major decisions, autonomous logs and proceeds; the
always-ask categories always ask).
Ask with the question tool. Without one, list the options numbered and end your turn to wait. The question is the last thing in the reply: no advice or lean after it. A skipped or dismissed question is not an answer: ask again in plain text.
workflow: minimal)A few exchanges, not fifteen: capture the thinking that carries the game on one page, then get to
code. Write from the template .claude/docs/templates/game-brief.md (six required fields, three
one-liners). If design/game-brief.md exists, read it and refine it instead of starting over.
Concept. From the hint typed after the skill name (or one quick open question if there is none), propose 2 or 3 one-line concepts (verb-first or a mashup of genre and theme), not full concept cards. Ask the user to pick or combine them. This is the one creative question every run asks.
Fill the brief in conversation, several fields per exchange:
/create-stories names the epic folder after it./create-stories turns it into acceptance criteria.Show the filled brief in full. Then ask, as its own question: "Brief is ready. May I write it
to design/game-brief.md?" Yes — write it / Revise a field first. Write only on an explicit
yes to this question; agreeing to a cut or saying "go on" is not a yes to the write. On a
revision, change the named field, show it before and after, and ask again. Then write
design/game-brief.md, creating folders as needed. Never write design/gdd/game-concept.md
at this tier.
Next steps. Read engine.name in project.yaml:
/setup-engine: configure the engine. List it only when engine.name is absent or
empty: on the minimal path it usually ran before this skill./create-stories: turn the MVP list into stories. At minimal there is no separate
/create-epics or /sprint-plan; the build order is the plan./dev-story: the first line of game code.Then one summary line: the pitch, the number of MVP items, and design/game-brief.md. End with
the line Verdict: COMPLETE — game brief written; next stop is code.
If the user stops before the write, say the brief was not written, so it lives only in this conversation.
Donchitos/Claude-Code-Game-Studios
05ad7c8
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