Content
66%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body delivers exceptionally concrete, executable workflow guidance with strong validation checkpoints — exact prompts, options, gate procedures, and verdict handling throughout. Its weaknesses are structural: a monolithic 672-line file that inlines what belongs in reference documents, and notable verbosity from duplicated next-steps lists, repeated review-mode blocks, and studio-lore padding.
Suggestions
Offload the Lean Brief flow, the per-gate spawn procedures (CD-PILLARS / AD-CONCEPT-VISUAL / TD-FEASIBILITY / PR-SCOPE handling), and the full next-steps pipeline into reference files under references/ and keep SKILL.md as a tier-dispatching overview.
Deduplicate: the "Recommended Next Steps" section repeats Phase 6's Path A/B lists and the three "Review mode check" blocks restate the same solo/lean/full rules — state the rule once and reference it.
Trim explanation of context Claude already knows (e.g., the AAA-studio pillar rationale in Phase 4 and re-explanations of MDA/Bartle/SDT framing) down to the actionable instruction.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The ~672-line body is noticeably verbose: the next-steps pipeline appears twice (Phase 6 Paths A/B, then a "Recommended Next Steps" section repeating it), three near-identical "Review mode check" blocks repeat the same solo/lean/full rules, and studio-lore padding ("Game pillars are used by real AAA studios (God of War, Hades, The Last of Us) to keep hundreds of team members...") explains context Claude does not need. It is above anchor 1 because most content is load-bearing instruction rather than generic-concept explanation, but the duplicated and padded sections exceed anchor 3's "some unnecessary explanation". | 2 / 5 |
Actionability | Guidance is fully executable: exact AskUserQuestion prompts and option labels ("[A] Lock these in" / "[B] Rename or reframe one"), exact tab names ("Experience", "Timeline", "Dev level"), a literal tool-call structure in a code block for concept selection, concrete file paths (.claude/docs/director-gates/cd-pillars.md, design/gdd/game-concept.md), and explicit gate pass-input lists. This matches anchor 5 — copy-paste-ready guidance covering the common cases. | 5 / 5 |
Workflow Clarity | The multi-phase flow is clearly sequenced with the workflow tier branch checked first, and every risky step has explicit validation: director gates with verdict handling (APPROVE/CONCERNS/REJECT/NOT ASSESSED), re-run instructions for missing inputs, and revision loops with per-mode exit conditions ("At autonomous — do not ask... repeat until [A] has no exit condition"). This matches anchor 5 — explicit validation steps with feedback loops for error recovery. | 5 / 5 |
Progressive Disclosure | The skill has no bundle files (references/, scripts/, assets/ are absent) and the SKILL.md body is a monolithic ~672 lines: the entire Lean Brief flow, per-gate spawn procedures, and two full next-step lists are inlined in the main file rather than offloaded to reference files. External .claude/docs/ pointers are clearly signaled and one level deep, keeping it above anchor 1, but the bulk of detail inlined in the overview file fits anchor 2 ("content that clearly belongs in separate files is inlined"). | 2 / 5 |
Total | 14 / 20 Passed |