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ui

Use this skill when contributing to InsForge's reusable UI package. This is for maintainers editing design-system primitives, exports, styles, and package-level component behavior in the InsForge monorepo.

67

Quality

80%

Does it follow best practices?

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Adds up to 20 points to the overall score

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SecuritybySnyk

Passed

No findings from the security scan

SKILL.md
Quality
Evals
Security

Quality

Content

86%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a tight, well-organized set of working rules with concrete validation commands and clear scoping guidance. Its main weakness is the lack of an explicit validation feedback loop and a component-creation example.

Suggestions

Add an explicit fix→retry loop after validation (e.g., 'If build or typecheck fails, fix the reported errors and re-run before proceeding').

Include one short copy-paste component example showing the expected CVA + cn() + typed-export pattern so the style rules are demonstrable, not just prescriptive.

Make the validation sequence an explicit ordered checklist (build → typecheck → conditional dashboard/frontend validation) rather than a bulleted list plus a trailing sentence.

DimensionReasoningScore

Conciseness

The body is lean and efficient with no padding or explanations of concepts Claude already knows; the project-specific downstream-impact note earns its tokens.

5 / 5

Actionability

Copy-paste build/typecheck commands, concrete file paths, and explicit rules (cn(), no any, export from index.ts) give mostly executable guidance, but no component-creation code example leaves a minor gap.

4 / 5

Workflow Clarity

Validation checkpoints are present (build, typecheck, conditional downstream validation) and there is a loose edit→build→typecheck sequence, but no explicit fix→retry feedback loop is given.

4 / 5

Progressive Disclosure

Under 50 lines with no need for external references and well-organized sections (Scope, Working Rules, Validation), matching the simple-skill exception for a top score.

5 / 5

Total

18

/

20

Passed

Description

75%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is well-scoped to InsForge's reusable UI package with an explicit trigger clause and concrete edit targets. It is strong but stops short of comprehensive trigger-term coverage and fully distinct trigger conditions.

Suggestions

Add concrete trigger phrases users would actually say (e.g., 'when adding a shared component', 'when fixing a variant', 'when updating package exports') instead of restating the package scope.

Broaden trigger terms with synonyms and concrete artifacts (e.g., 'CVA variants', 'cn() class merging', 'index.ts barrel exports') to improve natural keyword coverage.

Sharpen the 'when' clause so it distinguishes scenarios from the 'what' (e.g., 'Use when adding, refactoring, or exporting reusable primitives — not for dashboard-specific or host-app-only UI').

DimensionReasoningScore

Specificity

Names the domain plus several concrete edit targets ('design-system primitives, exports, styles, and package-level component behavior'), but the action verb is essentially a single one ('editing/contributing'), leaving minor coverage gaps.

4 / 5

Completeness

Both a clear 'what' and an explicit 'Use this skill when…' trigger are present, but the 'when' largely restates the 'what' rather than giving distinct, concrete trigger conditions.

4 / 5

Trigger Term Quality

Good natural coverage with 'reusable UI package', 'design-system primitives', 'exports', and 'styles', but a few common synonyms or file/extension terms are missing.

4 / 5

Distinctiveness Conflict Risk

Scoped to a specific package in a specific monorepo, giving a clear niche with minimal conflict risk, though minor overlap remains with sibling dashboard/frontend UI skills.

4 / 5

Total

16

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
InsForge/InsForge
Reviewed

Table of Contents

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