Content
65%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A highly actionable single-tool reference with concrete CLI commands and exact schemas, weakened by token-heavy inline schemas, a missing validation checkpoint for a destructive operation, and no progressive-disclosure structure to offload reference material.
Suggestions
Add an explicit verification step before destruction (e.g., confirm the resolved GameObject path/name with the caller, or run gameobject-find first and show the match) to satisfy the destructive-operation feedback-loop requirement and raise workflow_clarity.
Move the full input/output JSON schemas into a separate reference file (e.g., references/schema.md) and keep only the Input table and a one-line pointer in SKILL.md to improve both conciseness and progressive_disclosure.
Trim the three 'How to Call' variants to the single recommended stdin/--input-file form plus a one-line note, reducing redundancy.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is mostly efficient (no over-explanation of Unity concepts) but pads tokens with two full inline JSON schemas and three invocation variants (inline, --input-file, stdin); the Input table also repeats the schema. It is not score 3 because the schemas and call variants could be tightened, and not score 1 because it avoids concept lecturing. | 2 / 3 |
Actionability | Concrete, copy-paste commands ('unity-mcp-cli run-tool gameobject-destroy --input ...') plus exact input and output JSON schemas make the guidance fully executable; it is not score 2 because the code is real and complete rather than pseudocode. | 3 / 3 |
Workflow Clarity | The single destroy action is unambiguous, but this is a destructive operation (removes the GameObject and all nested children) with no pre-destruction validation or verification checkpoint; the rubric caps destructive workflows at 2, and it is not score 3 because no feedback loop is provided. | 2 / 3 |
Progressive Disclosure | Sections are clearly organized (Behavior, How to Call, Input, Output) with one signaled external skill pointer ('/unity-initial-setup'), but the ~134-line body keeps two full JSON schemas inline with no one-level-deep reference files. It is not score 1 because it is well sectioned, and not score 3 because it exceeds the simple-skill line count and does not split referenceable content into separate files. | 2 / 3 |
Total | 9 / 12 Passed |