Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. Returns the destroyed GameObject's name, path, and instance ID for confirmation. Use 'gameobject-find' to locate the target first.
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Low-risk findings worth noting
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tessl review fix ./Unity-MCP-Plugin/.claude/skills/gameobject-destroy/SKILL.mdLow
Low-risk findings.
1 low severity finding. Worth noting, but not necessarily harmful.
The skill exposes the agent to untrusted, user-generated content from public third-party sources, creating a risk of indirect prompt injection. This includes browsing arbitrary URLs, reading social media posts or forum comments, and analyzing content from unknown websites.
The required runtime workflow takes user-provided `gameObjectRef` input via `unity-mcp-cli run-tool ... --input` (free-form JSON string) and passes it into the tool/LLM context, which is outsider-authored content relative to the agent’s own prompt (no evidence of only trusted, pre-authored data).
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