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gameobject-destroy

Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. Returns the destroyed GameObject's name, path, and instance ID for confirmation. Use 'gameobject-find' to locate the target first.

63

Quality

73%

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SecuritybySnyk

Low

Low-risk findings worth noting

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tessl review fix ./Unity-MCP-Plugin/.claude/skills/gameobject-destroy/SKILL.md
SKILL.md
Quality
Evals
Security

Low

Low-risk findings.

1 low severity finding. Worth noting, but not necessarily harmful.

Low

W011: Third-party content exposure detected (indirect prompt injection risk).

What this means

The skill exposes the agent to untrusted, user-generated content from public third-party sources, creating a risk of indirect prompt injection. This includes browsing arbitrary URLs, reading social media posts or forum comments, and analyzing content from unknown websites.

Why it was flagged

The required runtime workflow takes user-provided `gameObjectRef` input via `unity-mcp-cli run-tool ... --input` (free-form JSON string) and passes it into the tool/LLM context, which is outsider-authored content relative to the agent’s own prompt (no evidence of only trusted, pre-authored data).

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Repository
IvanMurzak/Unity-MCP
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Security analysis
Snyk

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