Content
61%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A well-organized, executable reference for a single-purpose destructive tool, with a ready-to-run CLI command and clear input/output contracts. Its weaknesses are inline schema bulk, a placeholder instead of a real example value, and no explicit post-destroy verification step despite the destructive nature of the operation.
Suggestions
Add an explicit post-destroy verification step (e.g. re-run gameobject-find or check that the returned DestroyedPath no longer resolves) with an error-recovery loop, since this is a destructive batch operation.
Replace the placeholder "string_value" with a concrete example such as "{ \"instanceID\": 12345 }" or "{ \"path\": \"character/hand/finger\" }" so the command is copy-paste ready for the common case.
Trim the input-file/stdin boilerplate to the single most useful variant and drop the duplicated table row that restates the schema description.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Roughly 80 of ~135 lines are verbatim JSON schema dumps, the input table row duplicates its schema description, and the input-file/stdin heredoc boilerplate exceeds what this simple tool requires — more than the minor trimming a score of 4 allows. | 3 / 5 |
Actionability | "unity-mcp-cli run-tool gameobject-destroy --input '...'" is copy-paste ready with CLI-missing troubleshooting, but the example value is the placeholder "string_value" rather than a concrete ref like an instanceID or hierarchy path, so the common case goes unexampled. | 4 / 5 |
Workflow Clarity | This is a destructive recursive operation and while Behavior mentions the tool "Validates the gameObjectRef", there is no explicit post-destroy verification step or error-recovery loop, so the destructive-operation cap applies. | 3 / 5 |
Progressive Disclosure | Sections (Behavior, How to Call, Troubleshooting, Input, Output) are clearly headed and well organized with no nested references, but the ~135-line body inlines the full JSON schemas that could sit in a reference file, so it falls short of a 5. | 4 / 5 |
Total | 14 / 20 Passed |