Save an opened scene back to its asset file (or to a new path when `path` is provided). When `openedSceneName` is empty, saves the currently active scene. Use 'scene-list-opened' to find the scene name first.
64
76%
Does it follow best practices?
Run evals on this skill
Adds up to 20 points to the overall score
View guide
Passed
No findings from the security scan
Fix and improve this skill with Tessl
tessl review fix ./Unity-MCP-Plugin/.claude/skills/scene-save/SKILL.mdSave Opened scene to the asset file. Use 'scene-list-opened' tool to get the list of all opened scenes.
openedSceneName (optional) — name of an opened scene to save. Empty/null = active scene.path (optional) — destination .unity path. Empty/null = save back to the scene's existing path.Throws if the scene cannot be resolved, has no existing path AND no override path was supplied, or the supplied path does not end with .unity. On EditorSceneManager.SaveScene failure, surfaces an error with the current opened-scenes list for diagnosis.
unity-mcp-cli run-tool scene-save --input '{
"openedSceneName": "string_value",
"path": "string_value"
}'For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool scene-save --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool scene-save --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
openedSceneName | string | No | Name of the opened scene that should be saved. Could be empty if need to save the current active scene. |
path | string | No | Path to the scene file. Should end with ".unity". If null or empty save to the existed scene asset file. |
{
"type": "object",
"properties": {
"openedSceneName": {
"type": "string"
},
"path": {
"type": "string"
}
}
}This tool does not return structured output.
e0a24ef
If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.