Content
85%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is actionable and well-organized for a simple single-task tool, but it carries redundant representations of the same inputs (prose, table, schema) that inflate token usage.
Suggestions
Collapse the duplicate "Inputs" prose, "Input" table, and "Input JSON Schema" into a single table-plus-schema to remove redundancy.
Keep the --input-file/stdin tips in one short block instead of the expanded "Or pipe via stdin (recommended)" variant.
Resolve or contextualize the bare reference to the /unity-initial-setup skill so it is a clearly signaled navigation pointer.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Inputs are repeated three ways (prose, a markdown table, and a JSON schema) and there is both an "Inputs" and an "Input" section, adding redundant tokens; not concept-fluff but could be tightened. | 2 / 3 |
Actionability | Provides fully executable, copy-paste-ready CLI commands with real flags plus stdin and --input-file variants, so Claude knows exactly how to call the tool. | 3 / 3 |
Workflow Clarity | This is a simple single-action tool whose action is unambiguous; error/validation behavior (throws on unresolved scene, bad path, SaveScene failure) is explicitly described, satisfying the simple-skill allowance. | 3 / 3 |
Progressive Disclosure | A short, single-file skill with no bundle files; sections (Inputs, Validation, How to Call, Output) are well organized, so the simple-skill allowance applies. | 3 / 3 |
Total | 11 / 12 Passed |