Compiles and runs C# in the Unity Editor (Roslyn): plain statements with the last expression as the result, or a full class with a static method. See the skill body for the modes, usings/include and Unity object parameters.
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tessl review fix ./Unity-MCP-Plugin/.claude/skills/script-execute/SKILL.mdGameObject.Find("Player").name). Own using lines, local classes and functions are allowed; await works. Usings for System, LINQ, UnityEngine, UnityEditor and AIGD are already there; an unknown type name is imported automatically when exactly one namespace has it.csharpCode declares class className with a static method methodName, that method runs.isMethodBody=true forces snippet mode.Compile errors point at your own lines (snippet.cs(2,5)).
usings: extra namespaces, e.g. ["MyGame.Gameplay"].include: helper .cs files or folders (recursive), relative to <Project>/.ai-game-dev/snippets, compiled with the snippet.Parameters become the snippet's variables (or the method's arguments, in order):
UnityEngine.GameObject — resolves an actual GameObject from value {"instanceID": N}, {"name": "..."}, or {"path": "..."}.UnityEngine.Component (or any component subtype) — resolves from {"instanceID": N}.AIGD.GameObjectRef — passes a GameObjectRef POCO directly; call goRef.FindGameObject() to resolve it.AIGD.ComponentRef — passes a ComponentRef POCO.AIGD.ObjectRef — passes a base ObjectRef POCO.unity-mcp-cli run-tool script-execute --input '{
"csharpCode": "string_value",
"className": "string_value",
"methodName": "string_value",
"parameters": "string_value",
"isMethodBody": false,
"usings": "string_value",
"include": "string_value"
}'For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool script-execute --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool script-execute --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
csharpCode | string | Yes | C# code. Snippet: 'var go = GameObject.Find("Player");\ngo.transform.position'. Full: 'public class Script { public static int Main() { return 42; } }'. |
className | string | No | Full mode: the class whose static method runs (namespace-qualified or not). |
methodName | string | No | Full mode: the static method to run. |
parameters | any | No | Parameters, each with 'name' and 'typeName': the snippet's variables or the method's arguments in order. Unity object types and value formats: see the skill. Leave empty when none. |
isMethodBody | boolean | No | Force snippet mode even when the code declares 'className'. |
usings | any | No | Extra namespaces for snippet mode, e.g. ["MyGame.Gameplay"]. |
include | any | No | Helper .cs files or folders (recursive) compiled with the code, relative to /.ai-game-dev/snippets. |
{
"type": "object",
"properties": {
"csharpCode": {
"type": "string"
},
"className": {
"type": "string"
},
"methodName": {
"type": "string"
},
"parameters": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMemberList"
},
"isMethodBody": {
"type": "boolean"
},
"usings": {
"$ref": "#/$defs/System.String-1"
},
"include": {
"$ref": "#/$defs/System.String-1"
}
},
"$defs": {
"com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
}
},
"com.IvanMurzak.ReflectorNet.Model.SerializedMember": {
"type": "object",
"properties": {
"typeName": {
"type": "string",
"description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc."
},
"name": {
"type": "string",
"description": "Object name."
},
"value": {
"description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."
},
"fields": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
"description": "Nested field value."
},
"description": "Fields of the object, serialized as a list of 'SerializedMember'."
},
"props": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
"description": "Nested property value."
},
"description": "Properties of the object, serialized as a list of 'SerializedMember'."
}
},
"required": [
"typeName"
],
"additionalProperties": false
},
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"csharpCode"
]
}{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
}
},
"$defs": {
"com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
}
},
"com.IvanMurzak.ReflectorNet.Model.SerializedMember": {
"type": "object",
"properties": {
"typeName": {
"type": "string",
"description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc."
},
"name": {
"type": "string",
"description": "Object name."
},
"value": {
"description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."
},
"fields": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
"description": "Nested field value."
},
"description": "Fields of the object, serialized as a list of 'SerializedMember'."
},
"props": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
"description": "Nested property value."
},
"description": "Properties of the object, serialized as a list of 'SerializedMember'."
}
},
"required": [
"typeName"
],
"additionalProperties": false
}
},
"required": [
"result"
]
}IvanMurzak/Unity-MCP
09079ed
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