Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity finishes the triggered compilation. Use 'script-read' to inspect existing content first.
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tessl review fix ./Unity-MCP-Plugin/.claude/skills/script-update-or-create/SKILL.mdUpdates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
filePath — required .cs path.content — C# source. MUST pass ScriptUtils.IsValidCSharpSyntax.requestId — required for the processing/delivered-later contract.Creates any missing parent directories, writes the file, then calls AssetDatabase.Refresh and schedules a post-compilation notification so the final response is delivered after Unity finishes the recompile.
unity-mcp-cli run-tool script-update-or-create --input '{
"filePath": "string_value",
"content": "string_value"
}'For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool script-update-or-create --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool script-update-or-create --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
filePath | string | Yes | The path to the file. Sample: "Assets/Scripts/MyScript.cs". |
content | string | Yes | C# code - content of the file. |
{
"type": "object",
"properties": {
"filePath": {
"type": "string"
},
"content": {
"type": "string"
}
},
"required": [
"filePath",
"content"
]
}This tool does not return structured output.
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