Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity finishes the triggered compilation. Use 'script-read' to inspect existing content first.
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tessl review fix ./Unity-MCP-Plugin/.claude/skills/script-update-or-create/SKILL.mdThis skill hasn't been evaluated yet
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