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3d-retina-resolution

Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality fallbacks. Use for blurry WebGL output, 2x rendering, high-resolution previews, and display-density changes.

69

Quality

85%

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SecuritybySnyk

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SKILL.md
Quality
Evals
Security

Quality

Content

77%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is lean, actionable, and well-sequenced with a verification checklist. Its main weakness is progressive disclosure: it references a REFERENCES.md file that does not exist in the bundle.

Suggestions

Create references/REFERENCES.md (or remove the dangling link) so the cited 'APIs and the reference project' material actually exists at one level deep.

Trim the closing Seijaku context sentence unless it directly informs an action, to tighten conciseness.

Clarify the resize3D snippet's prerequisites (where renderer, camera, composer, and resizeCustomTargets come from) to close the minor actionability gap.

DimensionReasoningScore

Conciseness

Dense and assumes Claude's competence without explaining WebGL/Three.js basics, but a few contextual sentences (e.g. the closing Seijaku note) could be trimmed.

4 / 5

Actionability

Provides an executable resize3D function and concrete API calls (setPixelRatio, setSize) plus verification commands, but the code assumes an existing renderer/camera/composer and an app-supplied resizeCustomTargets adapter.

4 / 5

Workflow Clarity

Clear topical sequence (choose scale, synchronize pipeline, handle layout changes, budget/fallback, verify) with an explicit Verify checklist and an adaptive feedback loop (hysteresis step-down).

5 / 5

Progressive Disclosure

Sections are well-organized and the body signals a one-level reference ('Read [REFERENCES.md](REFERENCES.md)'), but REFERENCES.md is not present in any bundle directory, leaving a dangling reference that undermines navigation.

3 / 5

Total

16

/

20

Passed

Description

92%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is strong: it states concrete capabilities and an explicit 'Use for...' trigger clause with natural terms. It is specific to a distinct niche with low conflict risk.

DimensionReasoningScore

Specificity

Lists multiple concrete actions — 'explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality fallbacks' — covering the niche comprehensively.

5 / 5

Completeness

Explicitly answers both what ('Render a 3D canvas sharply on Retina and HiDPI displays...') and when ('Use for blurry WebGL output, 2x rendering...') with concrete trigger phrases.

5 / 5

Trigger Term Quality

Natural triggers like 'blurry WebGL output, 2x rendering, high-resolution previews, and display-density changes' are present, though 'display-density changes' leans technical and a few synonyms are missing.

4 / 5

Distinctiveness Conflict Risk

A clear niche (3D Retina/HiDPI rendering) with distinct triggers and minimal overlap risk with other skills.

5 / 5

Total

19

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

relative_links

Relative link issues: 1 missing

Warning

Total

15

/

16

Passed

Repository
MengTo/Skills
Reviewed

Table of Contents

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