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add-mouse-driven-orbit

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer.

70

Quality

86%

Does it follow best practices?

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SecuritybySnyk

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SKILL.md
Quality
Evals
Security

Quality

Content

86%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A high-quality, actionable body with concrete code, a landed-values table, and a thorough verification checklist. Its main weakness is progressive disclosure: the closing references to demo/index.html and demo/PROMPT.md point at files that are not present in the skill bundle.

Suggestions

Add the referenced demo/index.html and demo/PROMPT.md files to a demo/ directory, or remove the two links in the final 'Verify' section so no signaled reference is missing.

If keeping the demo files out of the bundle, replace the links with an inline minimal reproduce snippet so the 'working proof' is self-contained.

Consider an explicit 'If the corners clip or the subject slides, reduce the translation/look-at coefficients and re-check' feedback loop to lift workflow clarity from a checklist to validate→fix→retry.

DimensionReasoningScore

Conciseness

Lean and dense throughout — specific constants (0.055, -26, +16, 42%), complete code blocks, and a values table, with no padding about Three.js or basic concepts Claude already knows; every section delivers task-specific craft.

5 / 5

Actionability

Fully executable, copy-paste-ready code for the pointer handler, frame-loop damping, settled-value publishing, and the camera/object transform split, plus a concrete landed-values table covering the common cases.

5 / 5

Workflow Clarity

A clear phased sequence (record → dampen → split → preserve framing → lifecycle → verify) with an explicit 8-point Verify checklist, but no validate→fix→retry feedback loop, which keeps it just below 5.

4 / 5

Progressive Disclosure

The body is well-sectioned, but it ends by pointing to [demo/index.html](demo/index.html) and [demo/PROMPT.md](demo/PROMPT.md) as the 'working proof', and no demo/ directory (nor references/, scripts/, assets/) exists — the signaled references are dangling.

3 / 5

Total

17

/

20

Passed

Description

87%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, specific description that clearly states both the mechanism and the use cases, and sharply distinguishes itself from direct-manipulation alternatives. It is concise without fluff and avoids over-claims.

DimensionReasoningScore

Specificity

Names several concrete actions — 'damping one pointer target', 'splitting it across camera translation, look-at, and small object rotations', 'parallax depth' — with only minor breadth gaps, matching the 'lists several specific actions' anchor rather than the fully comprehensive 5.

4 / 5

Completeness

Explicitly answers both what ('Add restrained mouse-driven orbit and parallax depth... by damping... and splitting it across...') and when ('Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer') with concrete trigger phrases.

5 / 5

Trigger Term Quality

Good keyword coverage including natural developer terms ('Three.js hero', 'mouse-driven orbit', 'parallax depth', 'pointer-responsive', 'OrbitControls') with synonyms, though a few common phrasings like 'camera parallax' or '3D tilt' are absent.

4 / 5

Distinctiveness Conflict Risk

Clear niche — passive cinematic 3D-hero depth — explicitly contrasted against OrbitControls ('would feel like a product viewer'), giving distinct triggers and minimal conflict risk with adjacent camera-control skills.

5 / 5

Total

18

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

relative_links

Relative link issues: 2 missing

Warning

Total

15

/

16

Passed

Repository
MengTo/Skills
Reviewed

Table of Contents

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