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build-game-audio-feedback

Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

72

Quality

89%

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SKILL.md
Quality
Evals
Security

Quality

Content

86%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A concise, well-structured instruction-only skill with concrete guidance and an explicit verify step. It could improve actionability with executable API specifics and add an explicit error-recovery loop to its verification section.

Suggestions

Add a few concrete API anchors for the Three.js/web context (e.g., AudioContext.resume() on user gesture, THREE.PositionalAudio for spatial audio) to lift actionability toward executable guidance.

Extend the Verify section with an explicit feedback loop: if memory/console checks or a test fails, state the remediation step and re-test before shipping.

Optionally name a concrete mix-priority scheme (e.g., duck music under combat cues) so the "Define priority" guidance has an executable reference point.

DimensionReasoningScore

Conciseness

The body is lean and efficient with no padding or explanation of concepts Claude already knows; every line is actionable guidance that assumes Claude's competence (e.g., "Use audio to confirm player intent and combat state, not to add constant noise").

5 / 5

Actionability

It gives concrete, specific guidance naming exact cues ("input accepted, windup, contact, block, miss...") and exact browser behaviors, but as an instruction-only skill it stops short of executable API specifics (e.g., AudioContext.resume(), THREE.PositionalAudio) for the Three.js/web context.

4 / 5

Workflow Clarity

A clear map -> build -> verify sequence with an explicit verification checklist ("Test first interaction, rapid actions, pause...", "Check memory and console health"), but it lacks an explicit error-recovery feedback loop stating what to do when verification fails.

4 / 5

Progressive Disclosure

Under 50 lines, single-purpose, with no external references needed and three well-organized sections (Map feedback, Build for browsers, Verify), matching the simple-skill exception for a top score.

5 / 5

Total

18

/

20

Passed

Description

92%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, specific description that clearly states both capability and trigger conditions with comprehensive domain coverage. Its only weakness is slightly incomplete natural-term coverage (missing synonyms like "sound effects/SFX").

Suggestions

Add common user synonyms such as "sound effects", "SFX", or "UI sounds" alongside the existing trigger terms to broaden natural phrasing coverage.

Consider pairing the listed capability areas with a couple more concrete action verbs (e.g., "mix", "route", "schedule") to complement "Design or implement".

DimensionReasoningScore

Specificity

The description lists a comprehensive set of concrete capability areas ("action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance") covering the game-audio domain broadly.

5 / 5

Completeness

It explicitly answers both what ("Design or implement responsive audio feedback for a Three.js or web game") and when ("Use for action sounds, combat layers, ...") with concrete trigger phrases.

5 / 5

Trigger Term Quality

It includes natural phrases users would say ("action sounds", "spatial audio", "mute controls", "music states", "accessibility"), but omits common variations such as "sound effects/SFX", "UI sounds", or "footstep sounds".

4 / 5

Distinctiveness Conflict Risk

It carves a clear niche (game audio feedback for Three.js/web games) with distinct triggers, making conflict with general audio or non-game skills unlikely.

5 / 5

Total

19

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MengTo/Skills
Reviewed

Table of Contents

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