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build-game-audio-feedback

Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

75

Quality

92%

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SecuritybySnyk

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SKILL.md
Quality
Evals
Security

Quality

Content

85%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A lean, well-structured instruction-only skill with a clear build-and-verify workflow and no bundle-file overhead. Its weakness is actionability: it gives strong design checklists but no concrete implementation mechanisms, so the 'implement' side of its stated purpose lacks executable detail.

Suggestions

Add concrete implementation hooks for the browser concerns, e.g. name Web Audio APIs (resume AudioContext on first user gesture, PositionalAudio/PannerNode for spatial audio, linearRampToValueAtTime for controlled music transitions) so Claude can act on the 'Build for browsers' checklist directly.

Include one short copy-paste code snippet showing the core pattern (e.g. unlocking and resuming an AudioContext on first gesture with voice-count capping) to lift the actionability of the 'implement' half.

Optionally add brief library-specific guidance for Three.js (PositionalAudio/AudioListener) versus plain web audio, since the description targets both but the body gives no platform-specific entry points.

DimensionReasoningScore

Conciseness

The body is lean (~15 lines) with no explanation of concepts Claude already knows; every sentence delivers actionable guidance and the opening philosophy line earns its place, matching the score-3 'lean and efficient; every token earns its place' anchor.

3 / 3

Actionability

Concrete enumerated checklists (specific cues, browser concerns, test cases) are actionable, but guidance stops at the conceptual level with no implementation hooks (no Web Audio API names such as AudioContext.resume/PositionalAudio, no code, no library references), leaving the 'implement' half under-served and matching the score-2 'some concrete guidance but incomplete; missing key details' anchor rather than the fully executable score-3 anchor.

2 / 3

Workflow Clarity

A clear Map feedback → Build for browsers → Verify sequence with an explicit verification checkpoint ('Check memory and console health after a representative session') matches the score-3 anchor; as a simple under-50-line skill the scoring note allows 3 for a clear, well-organized single-purpose workflow.

3 / 3

Progressive Disclosure

Well-organized into focused sections with no bundle files and no need for external references, so per the under-50-line scoring note it scores 3 on organization alone rather than the score-2 'content that should be separate is inline' anchor.

3 / 3

Total

11

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12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, third-person description with a clear niche, concrete capabilities, natural trigger terms, and an explicit 'Use for' clause covering both what and when. Voice is appropriately imperative/third person with no first- or second-person phrasing.

DimensionReasoningScore

Specificity

Lists multiple concrete actions and areas ('Design or implement responsive audio feedback', 'action sounds, combat layers, music states, spatial audio, mix priorities, mute controls'), matching the score-3 anchor of multiple specific concrete actions rather than the partial coverage of score 2.

3 / 3

Completeness

Answers both 'what' ('Design or implement responsive audio feedback for a Three.js or web game') and 'when' via an explicit 'Use for...' trigger clause, so the missing-trigger cap at 2 does not apply and it matches the score-3 anchor.

3 / 3

Trigger Term Quality

Natural terms a game developer would actually say ('Three.js or web game', 'spatial audio', 'mute controls', 'music states', 'mobile audio unlock') give good coverage, exceeding the score-2 'some relevant keywords but missing common variations' anchor.

3 / 3

Distinctiveness Conflict Risk

The game-audio niche with distinct triggers (combat layers, spatial audio, mix priorities) is unlikely to conflict with other skills, matching the score-3 'clear niche with distinct triggers' anchor rather than the overlapping score-2 anchor.

3 / 3

Total

12

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MengTo/Skills
Reviewed

Table of Contents

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