Content
85%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A lean, well-organized instruction skill with strong workflow sequencing and explicit validation checkpoints, appropriately self-contained without external references. The primary gap is actionability: it enumerates what fields and rules to define but never shows a concrete example enemy definition or move schema to model from.
Suggestions
Add one short worked example of an authored enemy definition and one move definition (e.g., a compact JSON/YAML snippet) so the enumerated fields have a concrete template.
Optionally show a minimal deterministic-fixture example to make the 'Prove the system' section copy-paste ready.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is dense and prescriptive with no padding or explanation of concepts Claude already knows (no definition of Three.js, rigs, or LOD), so every token earns its place per the 'lean and efficient' anchor; it is not level 2 because there is no unnecessary explanation to trim. | 3 / 3 |
Actionability | Guidance is concrete and specific — enumerated fields ('stable ID, AI tags, eligibility range/angle/line-of-sight, weight'), explicit rules ('Reject duplicate IDs, missing references, invalid ranges') — but no worked example of an actual enemy definition or move data structure is shown, leaving key details missing per the 'some concrete guidance but incomplete' anchor. | 2 / 3 |
Workflow Clarity | The 'Add a new enemy' section is a clearly sequenced 5-step process with decision branches and an explicit validation step ('Validate references, timing, contact, cooldown, recovery, interrupts, and feedback hooks'), and 'Prove the system' provides a testing checklist, matching the 'clear sequence with explicit validation steps' anchor. | 3 / 3 |
Progressive Disclosure | No bundle files exist and the content is a compact, well-sectioned single file with clear ## headers and no nested references, so per the simple-skill scoring note well-organized sections earn the top score; it is not level 2 because nothing that should be split out is inlined. | 3 / 3 |
Total | 11 / 12 Passed |