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design-action-combat

Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

72

Quality

89%

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SKILL.md
Quality
Evals
Security

Quality

Content

86%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tight, well-structured instruction skill that assumes Claude's competence and organizes combat design into clear sequenced sections. The only weakness is that guidance is framed as checklists rather than executable steps with explicit error-recovery loops.

Suggestions

Add a short numbered workflow (specify → implement → tune → test → verify) so the section order reads as an explicit process rather than loosely sequenced topics.

For the test section, include one concrete seeded-scenario example (e.g., a frame-stepped parry-timing test) to make the deterministic-testing guidance directly executable.

Add an explicit validation feedback loop in 'Verify in play' (fail → diagnose → re-tune → re-verify) to lift workflow clarity toward the top anchor.

DimensionReasoningScore

Conciseness

Lean and efficient throughout: no padding, no explanation of concepts Claude already knows (e.g., what a state machine is), and every section earns its tokens, matching the lean-and-efficient anchor.

5 / 5

Actionability

Concrete, specific checklists (define startup/active/recovery/cancellation/contact shape; test early/late timing, wrong direction, out-of-range, multiple targets, phase changes) give actionable guidance, but as an instruction-only skill it provides frameworks rather than executable code or commands, leaving minor gaps.

4 / 5

Workflow Clarity

Sections form a logical sequence (specify verbs → authoritative outcomes → tune → test deterministically → verify in play) with an explicit verification checkpoint ("Verify in play"), but the steps are prose-headed rather than numbered with explicit error-recovery loops.

4 / 5

Progressive Disclosure

Under 50 lines, single-purpose, with clear section headers and no need for external references; per the simple-skill guidance this is well-organized enough to score 5 without bundle files.

5 / 5

Total

18

/

20

Passed

Description

92%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A highly specific, well-triggered description with explicit what/when structure and a clear niche. It is slightly shy of perfect trigger coverage only because a few common combat synonyms (parry, iframe, hitbox) are absent.

DimensionReasoningScore

Specificity

Lists multiple concrete actions ("Design, implement, tune, or test") plus comprehensive domain coverage (attack timing, guard/dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, deterministic tests), matching the comprehensive-coverage anchor.

5 / 5

Completeness

Explicitly answers "what" ("Design, implement, tune, or test readable tactical action combat for web games") and "when" ("Use for attack timing... and deterministic combat tests") with concrete trigger phrases, matching the top anchor.

5 / 5

Trigger Term Quality

Strong natural keyword coverage ("attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback"), but a few natural terms users say are missing (parry, iframe, hitbox), so it sits just below the comprehensive-synonym anchor.

4 / 5

Distinctiveness Conflict Risk

"Tactical action combat for web games" is a clear niche with distinct triggers (posture, lock-on, boss phases, dodge windows) and minimal overlap with other skills.

5 / 5

Total

19

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MengTo/Skills
Reviewed

Table of Contents

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