CtrlK
BlogDocsLog inGet started
Tessl Logo
SkillPublic

glass-dark-ui

Build dark-mode glassmorphism interfaces with readable contrast, frosted surfaces, and gradient borders using a pseudo-element mask. Use when asked for glass cards, frosted dark hero sections, blur panels, or dark UI systems with gradient/glow borders.

Quality

95%

Does it follow best practices?

Run evals on this skill

Adds up to 20 points to the overall score

View guide
SecuritybySnyk

Passed

No findings from the security scan

SKILL.md
Quality
Evals
Security

Quality

Content

93%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

Highly effective content: executable patterns, lean prose, and a logical workflow. The single gap is the validation step, which names what to check (contrast, mobile, fallbacks) but not how to check it or what to do when it fails.

Suggestions

Make step 6's validation concrete: give a specific contrast-checking method (e.g., a contrast ratio threshold such as 4.5:1 for body text on glass fills) and a fix-retry hint (if contrast fails, raise --glass-fill alpha toward --glass-fill-strong).

The workflow's step 1 asks to confirm HTML/CSS, Tailwind, or React, but only CSS and Tailwind examples are given - consider a one-line note that React maps to the same CSS via inline styles or a styled-components snippet.

DimensionReasoningScore

Conciseness

The body is lean with zero concept explanation: every section is a token block, an executable code block, a one-line directive ("Use these as defaults and tune per brand."), or a terse checklist. Every token earns its place and the skill assumes Claude's competence.

5 / 5

Actionability

Copy-paste-ready, fully executable CSS for both core patterns (glass panel, masked gradient border) plus a concrete Tailwind example, with specific thresholds ("at least #cbd5e1", --glass-fill-strong fallback). The examples cover the common cases the skill targets.

5 / 5

Workflow Clarity

Six clearly sequenced steps (tokens -> panels -> borders -> depth -> states -> validation) ending in a checkpoint ("Validate contrast and mobile behavior before finalizing") reinforced by the Dark Mode Checklist. Not 5 because validation has no concrete method or fix-retry feedback loop; not 3 because the checkpoint is present, just implicit in how to execute it.

4 / 5

Progressive Disclosure

No bundle files exist and none are needed: this is a compact, self-contained styling skill with well-organized, clearly headed sections (Workflow, Base Tokens, patterns, checklist, request examples). Nothing here belongs in a separate reference file, and navigation is trivial.

5 / 5

Total

19

/

20

Passed

Description

95%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description: it states concrete capabilities with a named technique, provides an explicit and specific trigger clause, and occupies a distinct niche. The only weakness is slight incompleteness in the capability list (no mention of supported frameworks/environments).

Suggestions

Optionally mention supported environments in the capability clause (e.g., "in HTML/CSS, Tailwind, or React") so the description fully previews the skill's scope.

Consider adding "glassmorphism" and "frosted glass" to the trigger clause itself, not just the capability clause, since users may literally type those words when requesting this style.

DimensionReasoningScore

Specificity

"Build dark-mode glassmorphism interfaces with readable contrast, frosted surfaces, and gradient borders using a pseudo-element mask" names the domain and several concrete capabilities, including the specific technique. Not 5 because coverage has minor gaps (no mention of supported environments like Tailwind or React); not 3 because it lists more than 1-2 concrete actions.

4 / 5

Completeness

Explicitly answers both "what" (build dark-mode glassmorphism interfaces with readable contrast, frosted surfaces, gradient borders) and "when" (a concrete "Use when asked for..." clause listing trigger surfaces). Clearly matches the anchor-5 good example's structure.

5 / 5

Trigger Term Quality

The trigger clause "Use when asked for glass cards, frosted dark hero sections, blur panels, or dark UI systems with gradient/glow borders" comprehensively covers natural user phrasings and synonyms (glass/frosted/blur, gradient/glow, cards/panels/sections), with "glassmorphism" itself present in the capability clause.

5 / 5

Distinctiveness Conflict Risk

A clear niche (dark-mode glassmorphism aesthetic) with distinctive triggers like "frosted dark hero sections", "blur panels", and "gradient/glow borders" that are unlikely to fire for unrelated skills.

5 / 5

Total

19

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository

MengTo/Skills

Path

agent-skills/web-design/glass-dark-ui/SKILL.md

Reviewed

Table of Contents

Is this your skill?

If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.