Use when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.
80
100%
Does it follow best practices?
Run evals on this skill
Adds up to 20 points to the overall score
View guide
Passed
No findings from the security scan
<script>
const { Engine, Render, Runner, Bodies, Composite } = Matter;
const engine = Engine.create();
const render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600,
wireframes: false
}
});
const runner = Runner.create();
Runner.run(runner, engine);
Render.run(render);
const ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
const box = Bodies.rectangle(400, 200, 80, 80);
Composite.add(engine.world, [ground, box]);
</script>Composite.add(engine.world, [...]) to add bodies to the world.Render.create({ element, engine }) to create a canvas automatically, or pass a canvas you create yourself.render.options.wireframes = false for solid rendering.Runner.run(runner, engine) for a simple loop, or call Engine.update in your own loop if you need custom timing.const { Mouse, MouseConstraint } = Matter;
const mouse = Mouse.create(render.canvas);
const mouseConstraint = MouseConstraint.create(engine, { mouse });
Composite.add(engine.world, mouseConstraint);
render.mouse = mouse;Runner.stop(runner).46abf78
If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.