Content
78%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A tight, code-first body: executable setup and mouse-interaction examples, a clear conditional workflow, and a useful cleanup checklist with no padding or over-explanation. The only improvements are showing how to load the library and trimming the slight overlap between the code sample and the Common patterns bullets.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is lean and assumes competence — no tutorials on what a physics engine is, just setup code, patterns, and checklists. The 'Common patterns' bullets partially restate what the setup code already shows (Composite.add, wireframes option), a minor trim opportunity that keeps it below the 'every token earns its place' anchor. | 4 / 5 |
Actionability | Code is concrete and copy-paste ready (Engine/Render/Runner creation, bodies, mouse constraint, cleanup with Runner.stop), covering the common cases. The one minor gap is that loading Matter.js itself (script tag or import) is never shown, so the examples are not fully self-contained — the 'concrete code with minor gaps' anchor. | 4 / 5 |
Workflow Clarity | The 4-step workflow is clearly sequenced with sensible conditionality ('only if requested', cleanup for SPA teardown) and a questions section for missing specs. There are no explicit validation/checkpoint steps (e.g., confirming the render loop is running), which keeps it just below the level-5 anchor; the skill is not destructive/batch so no cap applies. | 4 / 5 |
Progressive Disclosure | The skill is a compact single file (~60 lines, mostly code) with no references/, scripts/, or assets/ bundle and no content that warrants splitting out. Sections (Workflow, Minimal setup, Common patterns, Mouse interaction, Cleanup, Questions) are well-organized and easy to navigate — matching the well-organized-sections ideal for a simple skill. | 5 / 5 |
Total | 17 / 20 Passed |