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optimize-threejs-games

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.

77

Quality

96%

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SecuritybySnyk

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SKILL.md
Quality
Evals
Security

Quality

Content

92%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tight, well-structured instruction-only skill with a clear measure→optimize→validate workflow and explicit verification checkpoints. Actionability is strong but could name specific profiler tools/commands to reach full executability.

Suggestions

Add 1-2 concrete profiler entry points (e.g. specific Chrome DevTools/Three.js stats hooks or renderer.info fields) to lift actionability from concrete techniques to copy-paste-ready commands.

Name a concrete 'establish a repeatable scene' capture method (e.g. a saved scenario file or recorded input trace) so the deterministic-encounter step is executable rather than descriptive.

DimensionReasoningScore

Conciseness

Lean and efficient throughout; assumes Claude's competence, never explains what Three.js/WebGL are, and every section is a tight actionable list rather than padded prose.

5 / 5

Actionability

Provides concrete technique checklists ('Reuse geometry/materials, pool transient effects, cull inactive/offscreen work, cap particle counts, avoid per-frame allocation') and a specific list of metrics to record, but lacks executable profiler commands or API specifics; minor gaps.

4 / 5

Workflow Clarity

Clear sequenced workflow (establish repeatable scene → diagnose limiting side → apply low-risk fixes → guard the result) with an explicit measure→change→validate feedback loop and a verification checklist covering frame time, visuals, collision, memory, and controls.

5 / 5

Progressive Disclosure

Under 50 lines with no external references needed; well-organized into clearly headed sections, qualifying for the top anchor under the simple-skill exception.

5 / 5

Total

19

/

20

Passed

Description

100%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description: third-person voice, concrete actions, comprehensive natural trigger terms, and explicit what/when guidance. No vague fluff or over-claims.

DimensionReasoningScore

Specificity

Names the domain and multiple concrete actions ('Profile, diagnose, and improve Three.js or WebGL game performance') with comprehensive sub-capability coverage (draw calls, texture and geometry budgets, animation loops, adaptive quality).

5 / 5

Completeness

Explicitly answers both 'what' ('Profile, diagnose, and improve... performance without regressing gameplay') and 'when' ('Use for frame-time drops...') with concrete trigger phrases.

5 / 5

Trigger Term Quality

The 'Use for' clause lists comprehensive natural trigger phrases a developer would say — 'frame-time drops', 'CPU/GPU pressure', 'draw calls', 'mobile performance', 'browser performance verification' — including synonyms (Three.js, WebGL).

5 / 5

Distinctiveness Conflict Risk

Occupies a clear niche (Three.js/WebGL game performance) with distinct, domain-specific triggers and minimal overlap risk with other skills.

5 / 5

Total

20

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MengTo/Skills
Reviewed

Table of Contents

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