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test-playable-web-games

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

75

Quality

93%

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Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

93%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tight, well-structured testing skill that is actionable and concise. The one improvement is making the failure-recovery loop explicit (what to do when a check fails or a regression is found).

Suggestions

Add an explicit feedback loop for failures: e.g., when a screen-visible check or console check fails, state how to reproduce, confirm severity, and retry after a fix.

Clarify the verification checkpoint on regressions: spell out 'stop and file a regression' vs 'record and continue' so the test matrix doesn't get abandoned mid-run.

Optionally note how to re-seed fixtures when a deterministic state does not reproduce the reported bug.

DimensionReasoningScore

Conciseness

Lean, actionable prose with no padding or explanation of concepts Claude already knows; every sentence earns its place.

5 / 5

Actionability

Concrete, specific guidance throughout (named journey stages, fixture examples like 'boss phase' and 'save migration', explicit feedback checks and report fields), fully actionable for an instruction-only skill.

5 / 5

Workflow Clarity

Clear four-section sequence (matrix, fixtures, verify, report) with verification checkpoints ('Confirm screen-visible feedback after each meaningful action', console inspection, baseline separation), but an explicit failure-recovery feedback loop is only implied rather than stated.

4 / 5

Progressive Disclosure

A simple, single-purpose skill under 50 lines with no need for external references; four well-organized section headers provide clear navigation per the simple-skill exception.

5 / 5

Total

19

/

20

Passed

Description

92%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, specific description with explicit what/when structure and a broad concrete trigger list. The only gap is a few missing synonyms that would round out trigger-term coverage.

DimensionReasoningScore

Specificity

Lists multiple concrete actions (gameplay QA, regression testing, controls, accessibility, save flows, console checks, performance smoke tests) with comprehensive coverage rather than minor gaps.

5 / 5

Completeness

Explicitly answers both what ('Test a playable browser game end to end with deterministic fixtures and real browser evidence') and when (a concrete 'Use for...' trigger clause listing many scenarios).

5 / 5

Trigger Term Quality

Good natural keyword coverage ('gameplay QA', 'regression testing', 'save flows', 'console checks', 'performance smoke tests') but lacks synonym/extension variants that anchor 5 expects.

4 / 5

Distinctiveness Conflict Risk

Targets a clear 'playable browser game' niche with game-specific triggers (gameplay QA, save flows, boss/encounter testing) unlikely to fire for unrelated skills.

5 / 5

Total

19

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MengTo/Skills
Reviewed

Table of Contents

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