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hyperframes-animation

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

68

Quality

82%

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SKILL.md
Quality
Evals
Security

Quality

Content

65%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-organized, token-efficient overview with a precise routing table and a usable audit script, but its core authoring guidance leans on references that are largely absent from the bundle, and the authoring workflow lacks validation checkpoints.

Suggestions

Ship the referenced bundle files (rules-index.md, blueprints-index.md, techniques.md, transitions/*, adapters/*, rules/*) or inline the minimum executable rule/blueprint examples so the core authoring path is actionable without missing references.

Add an inline minimal GSAP compose snippet (timeline + paused + position parameters) so the 'compose atomic rules' default path is executable directly from SKILL.md.

Add a validation/feedback loop to the authoring workflow (e.g. run animation-map.mjs, review dead-zone/stagger warnings, fix, re-run) rather than presenting the audit as a one-shot postscript.

DimensionReasoningScore

Conciseness

Lean and assumes Claude's competence: it never explains what GSAP/Three.js/CSS are, and 'Don't restate those here' actively avoids redundancy with the core skill. Every line earns its place.

3 / 3

Actionability

The audit script invocation is concrete and copy-paste ready, and the routing table is precise, but the core authoring guidance ('Pick 2-4 rules from rules-index.md, glue them together with a single paused GSAP timeline, done') is abstract with no inline executable code, relying entirely on external references.

2 / 3

Workflow Clarity

Sequencing is clear (Default compose → blueprint → routing table → runtime picking) but there are no validation checkpoints or feedback loops within the authoring workflow; only a post-hoc audit script is provided with no fix-retry loop.

2 / 3

Progressive Disclosure

The structure is exemplary — a single routing table pointing one level deep to well-signaled files — but the bundle only ships scripts/animation-map.mjs; of the ~17 referenced paths (rules-index.md, blueprints-index.md, techniques.md, transitions/*, adapters/*, rules/*) none exist, so navigation resolves for only one entry.

2 / 3

Total

9

/

12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description that names concrete capabilities, provides an explicit 'Use when' trigger, and carves a distinctive niche. Voice is appropriately third person and it avoids vague fluff.

DimensionReasoningScore

Specificity

Lists multiple concrete actions — 'pick 2-4 rules and compose', 'load a blueprint', 'look up runtime-specific API' — plus an explicit enumeration of the seven runtime adapters, matching the 'lists multiple specific concrete actions' anchor.

3 / 3

Completeness

Explicitly answers both what (rules, blueprints, transitions, techniques, adapters) and when ('Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint...'), with an explicit trigger clause.

3 / 3

Trigger Term Quality

Natural trigger phrasing ('Use for any motion or animation task') and common user terms (animation, motion, scene transitions, GSAP) give good coverage; not merely jargon despite HyperFrames-specific terms.

3 / 3

Distinctiveness Conflict Risk

Carves a clear niche (HyperFrames animation, single paused timeline, deterministic, seven named adapters) and is explicitly distinct from sibling hyperframes-core, so it is unlikely to trigger for the wrong skill.

3 / 3

Total

12

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
calesthio/OpenMontage
Reviewed

Table of Contents

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